▲
1
▼
Within the game's data are sprites for Glad and Calm Goombas; the final game only features regular, Mad, and Sad varieties. Of note is that the Calm Goombas' sprites depict them with a pastel green palette, whereas the final game only differentiates Calm enemies from regular ones by having them stay asleep until provoked. Both unused Goomba types also feature a considerably different art style compared to the final game, indicating that the removal of color coordination for the Calm vibe occurred at around the same time as the overhaul in the game's aesthetics.
▲
1
▼
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
Related Games
Super Mario World: Super Mario Advance 2
Super Mario Bros. 2
Captain Toad: Treasure Tracker
Mario & Luigi: Superstar Saga
New Super Mario Bros. Wii
Mario Teaches Typing
Super Mario Sunshine
Dr. Mario
Super Mario Bros.
Super Mario 64 2
Super Mario Bros. 35
Super Mario 64: Shindou Pak Taiou Version
Mario 128
Mario's Tennis
Super Mario 64 DS
Super Mario RPG: Legend of the Seven Stars
Super Mario 3D All-Stars
Mario & Sonic at the Olympic Games
Mario Hoops 3-on-3
Super Mario Advance
Super Mario Maker
Mario's Early Years! Fun with Letters
Mario Is Missing!
Super Mario Strikers
Super Mario Galaxy 2
Super Mario Land 2: 6 Golden Coins
Princess Peach: Showtime!
New Super Mario Bros.
BS Super Mario Collection
New Super Mario Bros. 2
Luigi's Mansion
Mario Pinball Land
Super Mario 3D World
Mario no Photopi
Super Mario Bros.: The Lost Levels
Super Mario Galaxy
Mario Sports Mix
Wario Land: Super Mario Land 3
Super Mario FX
Super Mario 3D Land
New Trivia!
New Super Mario Bros. U
Super Mario Odyssey
New Super Luigi U
Mario Superstar Baseball
Super Mario Bros. Deluxe
Super Mario 64
Mario Tennis
Super Mario World
Paper Mario
Super Mario Kart