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YouTube video showcasing the trick:
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
subdirectory_arrow_right Super Mario Maker 2 (Game)
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The new design of the "Angry" Sun seems to be based on pre-colonial mythology based on the sun, most particularly the Inca sun god Inti, a design inspiration that seems to exist in anthropomoprhic suns from multiple other Nintendo games such as The Legend of Zelda: Ocarina of Time, Mole Mania, and Kid Icarus: Of Myths and Monsters
Angry Sun name:
https://www.suppermariobroth.com/post/727215192118837248/mariowikicomfilesmm2-nsmbu-angrysungif
Video detailing the potential influence for the new Angry Sun:
https://www.youtube.com/watch?v=zPVIekKLZWQ
https://www.suppermariobroth.com/post/727215192118837248/mariowikicomfilesmm2-nsmbu-angrysungif
Video detailing the potential influence for the new Angry Sun:
https://www.youtube.com/watch?v=zPVIekKLZWQ
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"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Only 10 Level Cards were released in North America, while the other 20 Level Cards were released in Japan.
When the game was re-released on the Wii U Virtual Console and Nintendo Switch Online, all 38 e-Reader levels were unlocked by default as the e-Reader was only supported for the Game Boy Advance.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game), Super Mario All-Stars (Game)
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Entering stage 5-3 with a Tanooki Suit and dropping into a Kuribo's Shoe while Statue Mario will grant the player total invincibility from enemies through the remainder of the level.
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subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game), Super Mario All-Stars (Game)
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In the SNES and GBA remakes of the game (Super Mario All-Stars and Super Mario Advance 4), the creatures the Mushroom kings were transformed into were changed from regular animals, such as a dog or a spider, to creatures specific to the Mario series that don't otherwise appear within Super Mario Bros. 3.
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In the initial Japanese release, getting hit in any form other than small Mario would revert Mario back to his small form. This was changed in the western release so that getting hit as Fire Mario or any of the suit power-ups reverted Mario back to Super Mario. This was carried on in every platformer Mario game released after Super Mario Bros. 3, with the exception of the original SNES release of Super Mario World.
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The western version was slightly different compared to the Japanese release. The game was a bit easier, some levels and object placements were slightly altered, the speed of the credits was faster, as well as some other minor details.
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This game was the first appearance of the common Mario enemy Boos. They were actually based off of game designer Takashi Tezuka's wife, who would normally shy away from people, but had an explosive temper, triggered by the high amount of time Tezuka was spending at work.
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The Nintendo Entertainment System version of the game was released twice in English, and the worlds were renamed in the second version.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Many changes were made when porting the game to the Game Boy Advance. The changes were made in order to make the game easier, and to accommodate for the system's smaller screen resolution. These changes include adding coins and power-ups, making jumps shorter and easier, and moving platforms so they could fit on the screen.
subdirectory_arrow_right Super Mario All-Stars (Game), Super Mario Advance 4: Super Mario Bros. 3 (Game)
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In the NES and SNES releases, the power-up "Kuribo's Shoe" is actually the Japanese name for the power-up, but it was left unchanged for their English releases. Kuribo is the Japanese name for Goomba, and this would later be corrected in the GBA release by naming it "Goomba's Shoe".
MarioWiki article:
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
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Before the US release of the game, gameplay footage appeared in the movie "The Wizard." This served as an advertisement for the game and helped ensure its commercial success.
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