Super Mario 64
Super Mario 64
June 23, 1996
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Attachment Boo's creepy laugh is actually just Bowser's laugh sped up.
subdirectory_arrow_right Super Mario 64 DS (Game)
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Attachment In the Japanese version of the original game, the painting for Jolly Roger Bay originally had a blue frame with bubbles. This was changed to a pirate ship with a gold frame in the international release of the original game. In the Nintendo DS remake, the painting reverted back to the original blue-framed form.
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Attachment There are murals on the pillars in Bowser in the Sky depicting the original fight with Bowser from Super Mario Bros.
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Attachment The penguin found during the 3rd star of the "Cool, Cool Mountain" level changes after 120 stars are found. After obtaining all the stars, the penguin is found much fatter than before from not doing races lately. He can be raced again, but there is no additional reward for beating him.
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Attachment When you catch MIPS the bunny in the castle basement, he references Alice In Wonderland. Just like the White Rabbit, he says he's late. Then he says says he'll give you a star, but he has an important date to get to.
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In early development of the game when Nintendo were working on character movement and camera angles, they only had two characters; MIPS the rabbit and Mario. MIPS was planned to be just a testing dummy, but made it into the final game because they didn't want to part with him.
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MIPS, the rabbit in the castle basement, is named after the MIPS (Microprocessor without Interlocked Pipeline Stages) microprocessor. The Nintendo 64's CPU runs on a MIPS Microprocessor, so the name was chosen for the rabbit.
subdirectory_arrow_right Super Mario 64 2 (Game)
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There is a cancelled sequel for Super Mario 64, commonly called "Super Mario 64 2" or "Super Mario 128" (not to be confused with the tech demo of the same name) for the failed N64 DD. Only one demo was ever made, but was never shown to the public. The only information known about the game is that Luigi was going to feature in it, and co-operative play was a speculated feature. Since these two elements feature in Super Mario 64 DS, it's possible that other elements from Super Mario 64 2 were incorporated into Super Mario 64 DS.
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If you jump up and down in a shallow pool of water, you can occasionally see a fish jump out of the water with you.
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subdirectory_arrow_right Super Mario 64 2 (Game)
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Attachment In the December 1997 issue of The64Dream, Miyamoto stated that Super Mario 64 2 would have made Luigi a full part of the game, and that if he was really popular, then the box for Super Mario 64 2 would be green.
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In the original Japanese version, if the player runs to where a key will land after defeating Bowser in the Dark World or Fire Sea, presses C-Up and looks somewhere, Mario will keep looking in that direction during the key collection cutscene.
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Attachment There is an unused animated Yoshi egg texture in the game's data, suggesting that Yoshi was going to play a bigger role in the game, similar to Super Mario World.
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Attachment In 1997, Nintendo released a Japan-exclusive version of Super Mario 64 which had Rumble Pak support. It also included the English voice acting which the original Japanese version didn't have, and fixed some glitches. This version would later see an international release when Super Mario 64 was included in Super Mario 3D All-Stars.
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If you allow Mario to fall asleep (by remaining idle for an extended period of time) for long enough, he'll start sleep-talking about spaghetti and ravioli, two Italian foods.
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Attachment The enemy Blargg from Super Mario World is found in the game's code, but it's model and programming are unfinished. It has an animation for jumping out of lava, but doesn't do anything else.
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Attachment The Big Boo in Big Boo's Haunt course originally held a key instead of a Power Star inside of him. The keys would unlock the various doors in Big Boo's Haunt. There was even a key counter to display how many keys the player had acquired.
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Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
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The Idea for Metal Mario may have come from an interview with Shigeru Miyamoto published in 1991, in Nintendo Power's Mario Mania Player's Guide, Miyamoto reportedly said: "Who knows what Mario will look like in the future? Maybe he'll wear metallic clothes!"
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Several of Mario's voiced lines didn't exist in the original Japanese version of the game, and were added for western releases:

• "Hello" and "Press Start to Play" during the demo screen with Mario's head.
• "Okey-dokey!" when choosing a save file.
• "Let's-a go!" when choosing a star.
• "Game over." when Mario runs out of lives.
• His dreams about pasta are missing.
• "I'm-a tired." - when the player is idle.
• "So long-a Bowser!" - when Mario throws Bowser a long distance.
• "D'oh!" - when long-jumping, sliding, or diving into a wall.
• "Boing!" - when bouncing off of a Spindrift's head.
• Mario will say either "Yahoo!", "Wha-ha!", or "Yippee!" during the last jump in a triple jump. In the Japanese game, he says "Yahoo!" every time for the third jump.
• In the opening sequence, Mario says "Yahoo! Ha ha!" when he leaps out of the pipe instead of just "Yahoo!" in the Japanese version.
• Mario will always say "Mama Mia!" after being ejected from a level's entrance after losing a life, unlike the Japanese version where he only says it when ejected from a portrait.
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Princess Peach doesn't have any voice acting in the original Japanese release during the beginning and final cutscenes. This was added for all other versions.
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