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Star Fox Command's director and long time series collaborator Dylan Cuthbert wanted to include more traditional rail-shooter stages in this title, but Shigeru Miyamoto was adamant that the development team stick with all-range stages for the majority of the game. According to Cuthbert, this was part of Miyamoto's 'Star Fox should explore new things' initial direction on the project, as he wasn't interested in it just being a copy of the first Star Fox game on SNES, or Star Fox 64.
person Dinoman96 calendar_month October 30, 2023

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