subdirectory_arrow_right Star Fox 2 (Game), Star Fox Zero (Game), Star Fox Command (Game), Star Fox (Franchise)
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Prior to Star Fox Zero, there were two attempts in previous installments to revitalize the concept of the Walker from Star Fox 2, or at least the idea of the Arwing transforming into a robot form, those specifically being Star Fox 64 and Star Fox Command, games that both aimed at preserving ideas from the then-long-lost Star Fox 2.
• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.
• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.
• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
Star Fox 64 Nintendo Power Official Strategy Guide with Shigeru Miyamoto interview:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
subdirectory_arrow_right Star Fox Command (Game)
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Katt Monroe, a female feline character who first appeared in Star Fox 64, had undergone a notable change in appearance from that game going into Star Fox Command, most notably now having black fur instead of pink. According to Takaya Imamura in a 2011 Nintendo Dream magazine interview, he changed her appearance to be more "fashionable".
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
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On the Japanese website for Star Fox 64, Slippy mentions certain background characters who would appear in future installments:
• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.
• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.
It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.
• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.
It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
Official Japanese Nintendo website Star Fox 64 character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
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Much like the original Star Fox on Super Nintendo, Star Fox 64's stages are split into three difficulty routes: Easy, Normal and Hard. However, unlike the original, SF64 only features two versions of Venom, one for the Easy Route and one for the Hard Route, the latter of which is where the Star Fox team has a final rematch with their rivals, Star Wolf.
It turns out the development team had planned on including another variation of Venom for the Normal route, where Fox McCloud would jump out of his Arwing and battle Andross on-foot with a bazooka. According to the staff, this was scrapped due to time constraints. The pilot mode option seen in Star Fox 64's battle mode is actually the repurposed remnants of this idea.
It turns out the development team had planned on including another variation of Venom for the Normal route, where Fox McCloud would jump out of his Arwing and battle Andross on-foot with a bazooka. According to the staff, this was scrapped due to time constraints. The pilot mode option seen in Star Fox 64's battle mode is actually the repurposed remnants of this idea.
User's English translation of a developer interview from an official Japanese guidebook for Star Fox 64:
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Details of scrapped third route:
https://www.reddit.com/r/starfox/comments/10gmwe9/fox_was_going_to_fight_andross_with_a_bazooka_a/
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Details of scrapped third route:
https://www.reddit.com/r/starfox/comments/10gmwe9/fox_was_going_to_fight_andross_with_a_bazooka_a/
subdirectory_arrow_right Star Fox 64 3D (Game)
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The green planet Peppy's Arwing is shown hurdling towards in the prologue for Star Fox 64 (and also its 3DS remake, Star Fox 64 3D) is actually meant to represent Papetoon, his and also Fox and James' home planet. The Japanese prologue even refers to it as such, and various Japanese SF64 material also mention it. However, when Star Fox 64 was localized for Western audiences, Nintendo of America completely wiped out all specific mention of Papetoon in both the prologue and also manuals/guidebooks.
IGN's English translation of Star Fox 64's Japanese manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Star Fox 64 Official Japanese Character Bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index.html
惑星パペトゥーンの宇宙アカデミーでコーネリア防衛軍の士官候補生として学んでいたが、父親の志を継ぐべく、新チームのリーダーに着任した。= He was studying at the Space Academy on the planet Papetoon as a cadet for the Cornerian Defense Force, but he was appointed as the new team leader in order to carry on his father's legacy.
Star Fox 64 Japanese intro:
https://youtu.be/_imyPdEU0Mc?t=162
命からがら脱出したペッピーは、故郷の惑星パペトゥーンに戻り、ジェームズの息子、フォックスに父親の最後を告げた。= After escaping with his life, Peppy returned to his home planet, Papetoon, and told James' son, Fox, the end of his father.
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Star Fox 64 Official Japanese Character Bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index.html
惑星パペトゥーンの宇宙アカデミーでコーネリア防衛軍の士官候補生として学んでいたが、父親の志を継ぐべく、新チームのリーダーに着任した。= He was studying at the Space Academy on the planet Papetoon as a cadet for the Cornerian Defense Force, but he was appointed as the new team leader in order to carry on his father's legacy.
Star Fox 64 Japanese intro:
https://youtu.be/_imyPdEU0Mc?t=162
命からがら脱出したペッピーは、故郷の惑星パペトゥーンに戻り、ジェームズの息子、フォックスに父親の最後を告げた。= After escaping with his life, Peppy returned to his home planet, Papetoon, and told James' son, Fox, the end of his father.
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One of Peppy's most well known lines, "Never give up. Trust your instincts.", was added because one of the developers, Mitsuhiro Takano, wasn't very good at the game and wanted to get some encouragement.
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In the Japanese Versions of the game, after being shot down one of Fox's Teammates will shout out his name, similar to Star Fox Assault, but in the Western Versions, they instead shout "No!!!".
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The game's opening features the phrase "Star Fox in Nintendo 64". This was a translation error and is supposed to read "Star Fox on Nintendo 64". This was fixed in the 3DS remake.
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In the European version, there is an extra language called "Lylat", a made up language which is similar to the gibberish spoken in the original Star Fox.
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If the player takes too long to defeat the Golemech boss at the end of Venom's easy path (about seven minutes), the fight will end and the player will run into a wall, killing themselves and making the fight restart.
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In the Macbeth level, there is a time limit to fighting the boss even if the player missed the Supply Depot ending that leads to Area 6. If the player gets far enough, the boss will state that the player was too slow, and dive bomb the player, killing them instantly. If using a cheat to have infinite health, then the boss will continue to bounce the player upwards until the game crashes.
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On the title screen, you can use the analog stick to move the "64" part of the logo around. Fox and his crew will watch it as it moves.
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The planet of Katina is a clear reference to the movie "Independence Day". Similar to the movie, you have to dog fight aliens that are invading the world and if you do not finish off the mother ship in time, it will destroy the base with a blue laser. The new partner you get in this fight, Bill Grey, is a reference to the General William Grey from the movie.
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The way the characters in the game talk by opening and closing their mouths was inspired by Thunderbirds and other "English puppet dramas" (called "Supermarionation" by Thunderbirds co-creator Gerry Anderson). Shigeru Miyamoto was a fan of these shows and imagined that if the Star Fox series became popular enough, AP Films themselves would come from England to talk about turning it into a "puppet drama".
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After obtaining a gold medal on all levels, Expert mode will be unlocked. In Expert mode, Fox wears his father James McCloud's glasses.
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The robot boss of Sector X, dubbed "Spyborg" in the English version of Star Fox 64, is known as HVC-09 in the Japanese version.
HVC (Home Video Computer) was the model number that was used for Famicom (the Japanese equivalent to the Nintendo Entertainment System) hardware and peripherals. For example, the model number for R.O.B. (who in Japan was called Family Computer Robot) was HVC-012. Likewise, the model number for the NES Zapper (known as the Famicom Light Gun in Japan) was HVC-005. The model number for the Famicom itself was HVC-001.
Funny enough, in real life, there never was any NES related hardware whose model number was HVC-09.
HVC (Home Video Computer) was the model number that was used for Famicom (the Japanese equivalent to the Nintendo Entertainment System) hardware and peripherals. For example, the model number for R.O.B. (who in Japan was called Family Computer Robot) was HVC-012. Likewise, the model number for the NES Zapper (known as the Famicom Light Gun in Japan) was HVC-005. The model number for the Famicom itself was HVC-001.
Funny enough, in real life, there never was any NES related hardware whose model number was HVC-09.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Famicom Robot model number promotional materials:
https://gigazine.net/gsc_news/en/20110524_famicom_robo/
Famicom model number catalog:
https://maru-chang.com/hard/hvc/english.htm
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Famicom Robot model number promotional materials:
https://gigazine.net/gsc_news/en/20110524_famicom_robo/
Famicom model number catalog:
https://maru-chang.com/hard/hvc/english.htm
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