▲
1
▼

▲
1
▼
In Act 1 of Green Hill Zone, it is possible to die by going too fast. At a certain point in the stage, the camera may not be able to keep up with you when you dip downhill, causing the game to think that Sonic has fallen into a bottomless pit.
▲
1
▼
In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 2 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |
Related Games
Sonic the Fighters
Sonic 3D Blast
Sonic the Hedgehog: Spinball
Sonic the Hedgehog: Triple Trouble
Sonic the Hedgehog Genesis
Sonic the Hedgehog 3
Sonic Superstars
Sonic Shuffle
Sonic Rush Adventure
Sonic Frontiers
Sonic Lost World
Dr. Robotnik's Mean Bean Machine
Knuckles' Chaotix
Sonic Generations
Sonic Colors
Sonic Battle
Sonic Unleashed
Sonic Adventure DX: Director's Cut
Sonic the Hedgehog
Sonic Advance 3
Sonic the Hedgehog Chaos
Sonic the Hedgehog's Gameworld
Sonic R
Sonic Dash
Sonic Mania
Sonic the Hedgehog
Sonic the Hedgehog Extreme
Sonic Generations
Sonic X-treme
Dr. Robotnik's Mean Bean Machine
Sonic Adventure
Sonic Chronicles: The Dark Brotherhood
Sonic Boom: Rise of Lyric
Sonic the Hedgehog
Sonic CD
Sonic Rivals 2
Sonic Rush
The Murder of Sonic the Hedgehog
Sonic & Knuckles
Sonic DS
Sonic & All-Stars Racing Transformed
Sonic Championship
Sonic Mars
Sonic Runners
Sonic Unleashed
Sonic the Hedgehog 4: Episode II
Sonic Dream Team
Sonic the Hedgehog Pocket Adventure
Sonic Blast
Sonic Advance