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In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
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In Act 1 of Green Hill Zone, it is possible to die by going too fast. At a certain point in the stage, the camera may not be able to keep up with you when you dip downhill, causing the game to think that Sonic has fallen into a bottomless pit.
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Sonic was going to have a human girlfriend named Madonna. This was to copy Mario's girlfriend at the time, Pauline. She was removed by the product manager, Madeline Schroeder. She wanted to remove Madonna as to "soften" Sonic for children and foreign countries, as she thought the concept was too "Japanese". The concept of a human girlfriend was later used for Sonic the Hedgehog (2006)'s Princess Elise.
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The iOS and Android apps were updated in March 2013 by Sonic community hackers Taxman and Stealth from the ground up, using the Retro Engine also used in the HD remake of Sonic CD (the engine is named after Sonic Retro, a prominent Sonic fansite). Besides featuring a constant 60fps, this remake has a ton of extras, such as the ability to play as Tails, Knuckles and Super Sonic, being able to collect the seventh Chaos Emerald (which allows the player to become the aforementioned Super Sonic), adding Elemental Shields from Sonic 3 & Knuckles, turning on and off the Spike Bug and the ground/air speed caps, and, last but not least, you can add prototype characters and sprites through debug mode, like Splats the Bunny (a Green Hill Zone enemy that never made it into the final game) and the UFOs in Marble Zone.
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In early screenshots of the Genesis game, a UFO could be spotted, but was not present in the final game. Yet when Sonic the Hedgehog was released in 2005 for mobile phones, the UFO sprite was found hidden away in the files, but still unused.
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The game's soundtrack was composed on an Atari computer.
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The Japanese version of the game has more parallax scrolling layers. An example would be that the clouds in some of the zones move across the screen, while the international version the clouds are stationary. The Labyrinth zone also has an underwater wave effect in the Japanese version. The only zones that were not changed were the Starlight zone and the Final zone.
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In the original international release, a short cut taken to the finish in the Labyrinth Zone would only allow the player to collect a total of 49 rings, missing 1 ring from going to the special stage. However, in the Japanese version, a ring was added so that people could get to the special stage if they went this way.
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In an early version of Sonic The Hedgehog shown in a pilot episode for the TV game-show "Nick Arcade", a rolling ball can be found towards the start of Green Hill Zone Act 1. This was removed from the game's final release.
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Hirokazu Yasuhara was going to go to America to establish a new development team but because of the Gulf war between Iran and Kuwait, his trip was delayed. Yuji Naka and Naoto Oshima noticed him being upset and decided to let him join their team temporarily until he leaves. He ended up staying for a year to design the levels for major games such as Sonic the Hedgehog.
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It's possible to play the game using an Atari 2600 controller, as every button besides start works as a jump button, and thus the game is fully playable despite the controller only having a single button.
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The title screens of Sonic the Hedgehog and Sonic the Hedgehog 2, with Sonic (a character known for his super speed) posing and waving his gloved hand inside of a ring lined with stars and a ribbon banner at the bottom, could possibly be taken from the logo of the 1981 anime adaptation of the Akira Toriyama manga "Dr. Slump" and its speedy protagonist Arale. It should also be noted that the ring surrounding Sonic has giant wings protruding from its sides, which appear to reference the angel wings on Arale's cap that also feature in the intros to the anime and some of the Dr. Slump films.
While it's not known if any Sega employees have commented on this connection, it was acknowledged in the form of a small cameo appearance where Sonic gets outrun by Arale in the 1993 sequel manga "The Brief Return of Dr. Slump".
While it's not known if any Sega employees have commented on this connection, it was acknowledged in the form of a small cameo appearance where Sonic gets outrun by Arale in the 1993 sequel manga "The Brief Return of Dr. Slump".
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
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