▲
1
▼
Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
Quote source:
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
Related Games
Assassin's Creed Origins
Watch Dogs
Watch Dogs: Legion
Rayman
Tom Clancy's Ghost Recon
Far Cry: Primal
Just Dance 2
Rayman Origins
Assassin's Creed III
Prince of Persia: The Forgotten Sands
Just Dance 3
Prince of Persia: Warrior Within
Just Dance 2023 Edition
Just Dance 2016
Valiant Hearts: The Great War
Just Dance 2024 Edition
Rayman Raving Rabbids 2
Just Dance 4
Pinball Challenge Deluxe
Hype: The Time Quest
Michael Jackson: The Experience
Disney's Donald Duck: Goin' Quackers
Immortals Fenyx Rising
Rayman Legends: Definitive Edition
Just Dance 2015
Scott Pilgrim vs. the World: The Game
Tonic Trouble
Driver: San Francisco
VIP
Just Dance 2018
Tom Clancy's The Division
The Elder Scrolls IV: Oblivion
Rayman 2: The Great Escape
Rayman Raving Rabbids
VIP
Tom Clancy's Splinter Cell
My Stop Smoking Coach with Allen Carr
Assassin's Creed Brotherhood
Grey's Anatomy: The Video Game
Rayman Origins
Assassin's Creed Shadows
Assassin's Creed Unity
Far Cry 3
Mario + Rabbids Sparks of Hope
Hooters Road Trip
Hell's Kitchen: The Game
Rayman Legends
Raving Rabbids: Travel in Time
Rayman Raving Rabbids
Beyond Good & Evil