▲
1
▼
Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
Quote source:
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
Related Games
Far Cry 5
The Elder Scrolls IV: Oblivion
Tonic Trouble
Rayman Raving Rabbids
Victorious Boxers: Revolution
Prince of Persia: The Two Thrones
Just Dance 2015
Just Dance
Tom Clancy's Rainbow Six: Vegas
Far Cry 3
Rayman 2: The Great Escape
Far Cry: Primal
Just Dance 2024 Edition
Just Dance 2014
Watch Dogs 2
Rayman Legends
Rayman 2: The Great Escape
Watch Dogs
Far Cry 6
Buck Bumble
South Park: The Fractured But Whole
Rayman Origins
Tom Clancy's The Division 2
Assassin's Creed Unity
Far Cry 3: Blood Dragon
Assassin's Creed
Tom Clancy's Splinter Cell
Assassin's Creed IV Black Flag
Assassin's Creed Mirage
Assassin's Creed Valhalla
Prince of Persia: The Forgotten Sands
Rayman DS
Assassin's Creed Brotherhood
Far Cry 4
Assassin's Creed Rogue
Rayman Raving Rabbids
Tom Clancy's Rainbow Six Siege
Jim Henson's Bear in the Big Blue House
Assassin's Creed Syndicate
Just Dance 2016
Beyond Good & Evil
Assassin's Creed II
Hype: The Time Quest
Scott Pilgrim vs. the World: The Game
VIP
VIP
Pinball Challenge Deluxe
My Stop Smoking Coach with Allen Carr
Prince of Persia: Warrior Within
Rayman 2: The Great Escape