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Concept art exists for an unused "Parasite Woman" enemy, in both an "A-Type" and "B-Type". The "A-type" shows her bound in a straitjacket, and one of her arms has grown to gargantuan lengths. It would appear that her design was reused for the J'avo in Resident Evil 6.
The "B-Type" variant has no arms free at all, and her head has transformed into a sharp-toothed monster.
The third piece of concept art is an unbound woman in a tattered dress, armed with a shotgun.
The final design, merges the earlier designs - an unbounded woman with two inhuman arms growing next to normal ones, while a monster's face projects from the side of her head.
The creature's straight-jacket concept shares an uncanny resemblance to the Nosferatu From Resident Evil Code: Veronica X and Lisa Trevor from the Resident Evil remake.
The "B-Type" variant has no arms free at all, and her head has transformed into a sharp-toothed monster.
The third piece of concept art is an unbound woman in a tattered dress, armed with a shotgun.
The final design, merges the earlier designs - an unbounded woman with two inhuman arms growing next to normal ones, while a monster's face projects from the side of her head.
The creature's straight-jacket concept shares an uncanny resemblance to the Nosferatu From Resident Evil Code: Veronica X and Lisa Trevor from the Resident Evil remake.
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The "Electric Man" was a creature designed for Resident Evil 4, although it didn't make it past the design phase.
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Though largely unused in-game, the characters Hunnigan and Mike have complete character models that can only be seen through camera hacks.
Hunnigan appears in-game during her radio conversations with Leon, where only her head and shoulders are visible. However, moving the camera reveals that these conversation are simply full character models of Leon and Hunnigan sitting next to each other behind a radio texture. Additionally, Hunnigan's model contains multiple layers of clothing, including a layer for both her blazer and blouse. Digging through the game's files also reveals a texture for a white blouse with a black bra and skin clearly visible underneath it.
Likewise, Leon's pilot Mike is never seen outside of his helicopter in-game. Moving the camera into the helicopter during his scenes, however, reveals a full character model inside of the cockpit. Oddly, the character model has yellow eyes, a trait usually associated with the game's monsters.
Hunnigan appears in-game during her radio conversations with Leon, where only her head and shoulders are visible. However, moving the camera reveals that these conversation are simply full character models of Leon and Hunnigan sitting next to each other behind a radio texture. Additionally, Hunnigan's model contains multiple layers of clothing, including a layer for both her blazer and blouse. Digging through the game's files also reveals a texture for a white blouse with a black bra and skin clearly visible underneath it.
Likewise, Leon's pilot Mike is never seen outside of his helicopter in-game. Moving the camera into the helicopter during his scenes, however, reveals a full character model inside of the cockpit. Oddly, the character model has yellow eyes, a trait usually associated with the game's monsters.
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In the Japanese release of the game, the sections in Chapter 3-4 where you play as Ashley feature fixed, dynamic camera angles akin to Resident Evil Code: Veronica that are not found in the international releases of the game.
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On a bulletin board in the room with security monitors that's shut off when Leon sees Ashley, there's an image of a hamster-like monster. This is actually taken from the cover art of Bloodwych, a 1989 RPG dungeon crawler, originally developed for the Commodore 64 and eventually released on half a dozen 8-bit home computer systems.
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The reload animation for the Handcannon is different before and after it is fully upgraded. Before the weapon is fully upgraded, Leon will reload the Handcannon with four bullets. However, once it is fully upgraded, the reload animation will change to Leon reloading the Handcannon with a speed loader.
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The Minecart Skip Glitch can be triggered if the player performs a jump within perfect timing during the Minecart level in Chapter 4-3, allowing the player to move Leon through the whole level, skipping the entire section where Ganados would normally jump from above. The level can be sped through much faster if the Ditman Glitch is actived.
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In Issue 206 of Nintendo Power, a joke claimed that the "true" identity of the Chainsaw Man from Resident Evil 4 was Toad from the Mario franchise.
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