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Resident Evil's original Japanese name, Biohazard, was changed because trademarking "Biohazard" would have been too difficult, mostly due to a DOS game and a band of the same name. The name "Resident Evil" came from a naming contest held within the company.
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Resident Evil was actually born from a project to create a successor to Capcom's Famicom game Sweet Home, which in turn was based on a movie of the same name.
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Resident Evil was supposed to be multiplayer from the very beginning but that option was dropped due to hardware limitations.
subdirectory_arrow_right Resident Evil (Game)
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A port of Resident Evil was planned for the Game Boy Color but was cancelled due to hardware limitations. The game was supposed to have new enemies and a new save feature. ROMs of the game have since been released online after a collector got their hands on an unfinished version of the game following a $2000 dollar fundraiser in order for him to do so.
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The Barry Lives ending had a major change to it. Spoiler:In the original, Wesker was decapitated in the power room by an unknown creature and his body was laying next to the control panel. In the remake, it was implied that he got away, as his body was missing.
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Jill's first encounter with a zombie is when she finds one eating Kenneth Sullivan's corpse, near the beginning of the game. However, the scene will play out differently if the player returns to the lobby before encountering the zombie. The first time they leave the dining room, Wesker will tell Jill to go back. The second time, Barry will stop Jill from leaving, and then the zombie will burst into the room. If the player then visits the room with Kenneth's body, his legs will also be missing. This alternate scene is present in the director's cut but not in the 2002 remake.
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Hideki Kamiya admitted that he got "Joseph Frost's" first name from a Shonen Jump manga character named "Joseph Joestar" from JoJo's Bizarre Adventure.
subdirectory_arrow_right Resident Evil (Game)
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There are 3 different versions of the intro sequence for the game.
In the Japanese PlayStation version the intro is done in black and white with uncensored violence, in the French/German PlayStation Director's Cut, along with certain PC versions, it's the same as the Japanese version but in colour.
In the French/German PlayStation Director's Cut, Japanese version and some PC versions, Chris Redfield is smoking a cigarette during the cast section, but it was censored in the other versions.
Along with this, the Japanese version on PlayStation and certain PC versions, Chris Redfield's bad ending shows him smoking a cigarette in the helicopter, but it was censored in the other versions.
A newspaper, which shows a dead body is censored from the Japanese version. The Japanese Sega Saturn version however is left uncensored.
In the Japanese PlayStation version the intro is done in black and white with uncensored violence, in the French/German PlayStation Director's Cut, along with certain PC versions, it's the same as the Japanese version but in colour.
In the French/German PlayStation Director's Cut, Japanese version and some PC versions, Chris Redfield is smoking a cigarette during the cast section, but it was censored in the other versions.
Along with this, the Japanese version on PlayStation and certain PC versions, Chris Redfield's bad ending shows him smoking a cigarette in the helicopter, but it was censored in the other versions.
A newspaper, which shows a dead body is censored from the Japanese version. The Japanese Sega Saturn version however is left uncensored.
subdirectory_arrow_right Resident Evil: The Umbrella Chronicles (Game), Resident Evil (Game), Resident Evil: Deadly Silence (Game), Resident Evil (Game)
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In the DS, both Japanese versions of the PlayStation and Saturn release, and some PC versions of the first Resident Evil game, the cutscene after encountering the first zombie includes a scene where Kenneth's head falls to the floor and rollls towards the camera. The head scene was removed from the other versions, even though his head is still detached from his body.
In later games containing the same scene, such as Resident Evil (2002) and Resident Evil: The Umbrella Chronicles, Kenneth's head remains attached to his body.
In later games containing the same scene, such as Resident Evil (2002) and Resident Evil: The Umbrella Chronicles, Kenneth's head remains attached to his body.
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The international version of this game is more difficult than the original Japanese version. Some of the changes include having the auto-aiming function disabled and reducing the number of saves per ink ribbon from 6 to 3.
The change in difficulty was apparently done to give players less of a chance at beating the game on rental, so they'd have to buy it for themselves instead. Since renting video games in Japan is illegal, there was no need for the developers to increase the difficulty in the original Japanese version.
The change in difficulty was apparently done to give players less of a chance at beating the game on rental, so they'd have to buy it for themselves instead. Since renting video games in Japan is illegal, there was no need for the developers to increase the difficulty in the original Japanese version.
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The original Japanese version of the game contains an alternative credits scene where it shows the characters getting killed by enemies. To unlock it, the player must finish the game a second time (from a cleared save) and get a good ending.
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Before its release, a free one-shot comic book produced by Marvel Comics detailing the events just before the start of the game was used to promote it in America. The cover art for the comic, drawn by Bill Sienkiewicz, was also used as the game's final cover art in North America. The person on the cover and initial protagonist of the comic is S.T.A.R.S. Bravo team member Richard Aiken.
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In a 2020 interview conducted by the YouTube channel Archipel with series creator Shinji Mikami, he stated that the idea for when the first Hunter makes his appearance to kill the player came from the film The Texas Chainsaw Massacre:
"Around the beginning you have this scene where the character enters that spooky house. There's that open door, then Leatherface appears and hits the character with an axe and kills him. He then drags him like cattle. I liked that sudden fear. It may be hard to grasp, but in the first Resident Evil there's the Hunter, a new creature that suddenly pops in and attacks you. I think that influence lives there a little."
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According to the game's planner Hideki Kamiya in an interview published in the June 1998 issue of The PlayStation (JP) magazine, the pin-up poster in the laboratory originally featured a picture of Chun-Li from the Street Fighter series, but she was ultimately replaced with a different woman due to Kamiya thinking her appearance clashed too much with the world of Resident Evil.
subdirectory_arrow_right Disney's Goof Troop (Game)
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Some gameplay ideas used in Resident Evil - such as an action-puzzle-action-puzzle structure, and a restricted inventory system - were first explored in the very tonally opposite SNES cartoon adaptation Disney's Goof Troop, which was designed by Resident Evil's director Shinji Mikami. One rumor, originally claimed online in a Kotaku article by Tim Rogers, who claimed to have been informed of the connection by an unspecified "tech genius" friend, suggests that Resident Evil is built off of Goof Troop's source code.
Article about similarities:
https://www.cbr.com/goof-troop-game-by-resident-evil-creator/
Tim Rogers on Goof Troop and Resident Evil:
https://kotaku.com/i-love-final-fantasy-vii-now-watch-me-pretend-i-hate-i-5939487
https://www.cbr.com/goof-troop-game-by-resident-evil-creator/
Tim Rogers on Goof Troop and Resident Evil:
https://kotaku.com/i-love-final-fantasy-vii-now-watch-me-pretend-i-hate-i-5939487
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