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Early in development, Portal 2 was planned to feature no portals at all. Valve focused on a new gameplay mechanic called "F-Stop", and though the new mechanic received some positive feedback, every single play tester was disappointed with the absence of portals. Valve then revised the game to include portals.
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'No listen to me! Sir, I do not want this.'
'I do not want this!'
'Mr. Johnson, I don't want this!'
'Cave, I'm begging you, don't! Please!'
'NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!'
*GLaDOS voice* 'I am awake. And I am going to kill you all.'
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In the Spanish version of Portal 2, at the end of chapter 5, when Wheatley takes over GLaDOS' body, Wheatley tries to show his intelligence to Chell by using the translator and in doing so, winds up saying, "It seems that you are using this translation too incorrectly. Please check the manual."
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During the "Bring Your Daughter to Work Day" science-fair, you will find a giant potato that is growing to the ceiling. If you look around the potato, you will find that it was made by Chell and she used a "special ingredient from daddy's work." This indicates that Chell was the daughter of an Aperture Science employee.
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In one of Ratman's rooms is a radio blaring strange noises. This "noise" is actually a SSTV signal. If you decode it, it will show an image from the end of the game.
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In chapter 5, there is a turret that you can rescue for being "different." This turret (named the Oracle Turret by fans and programers) will spout off some several cryptic messages that relate to the later in the game:
• "Get mad. Don't make lemonade." - This is a quote from Cave Johnson.
• Spoiler:"Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds." - This is referencing how Wheatly is given all of GLaDOS's power and turns GLaDOS into a potato, throws her and you into the underground labs, and GLaDOS is pecked at by a bird.
• Spoiler:"It won't be enough." - This reveals that the paradox will not work on Wheatly.
• Spoiler:"The answer is beneath us." - This refers to the underground labs.
• Spoiler:"Her name is Caroline." - Caroline being GLaDOS's real name.
• "Get mad. Don't make lemonade." - This is a quote from Cave Johnson.
• Spoiler:"Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds." - This is referencing how Wheatly is given all of GLaDOS's power and turns GLaDOS into a potato, throws her and you into the underground labs, and GLaDOS is pecked at by a bird.
• Spoiler:"It won't be enough." - This reveals that the paradox will not work on Wheatly.
• Spoiler:"The answer is beneath us." - This refers to the underground labs.
• Spoiler:"Her name is Caroline." - Caroline being GLaDOS's real name.
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According to Portal 2 writer Erik Wolpaw, Valve originally planned to include a gel that let you walk on walls.
Unfortunately, players would become queasy with its use. Valve tried reducing the frame rate and camera movement, but were eventually forced to drop the feature entirely.
Unfortunately, players would become queasy with its use. Valve tried reducing the frame rate and camera movement, but were eventually forced to drop the feature entirely.
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Pneumatic Diversity Vent was introduced in a trailer at E3 as a way to move stuff around like turrets. However nowhere in the game can it be found. It was cut because the puzzle aspect was very limiting.
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In test chamber 8, GLaDOS will leave shortly after you start the test to fix the turbines. Before leaving, she will give you sped up instructions. If you slow down what she says, you will hear she is actually quoting a line from Moby Dick.
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When the Companion Cube is destroyed, you can hear human screaming as it disintegrates. This, and GLaDOS' insistence that the cubes do not talk in the first game, as well as Doug Rattman being able to hear the cube speak, suggest that the cubes contain people.
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In Chamber 7, there is some sort of robotic singing coming from the Companion Cubes.
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The Turret Opera, the song that was played at the end of the game, was sung entirely by Ellen McLain, who voiced both GlaDOS and the turrets. When recording the song, Ellen was asked to make up some words to put in the song, which she did using her "very bad high school Italian."
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The paintings in Chell's room at the beginning of the game changes from a day scene to a night scene depending on whether it is daytime or nighttime.
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