Pokémon Gold Version
Pokémon Gold Version
November 21, 1999
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subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment A Safari Zone was originally planned to be in the game, but removed at some point in development. As such, if accessed via a glitch or cheating device, there are no Pokemon to be found in the grass, but some can be found via fishing.
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment The gym in Goldenrod City is laid out in the shape of a Clefairy.
subdirectory_arrow_right Pokémon Silver Version (Game)
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The original starting town in Gold and Silver was called "Silent Hills". It's not known why the location changed, but it could have been to avoid comparisons to the horror game Silent Hill, which was released during Gold and Silver's development.
subdirectory_arrow_right Pokémon Silver Version (Game)
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Pokémon Gold and Silver were originally planned to be the last Pokémon games:

Tsunekazu Ishihara: That's right. After we released Red and Green, we began working on these titles, thinking that the ultimate in Pokémon games could only ever be Gold and Silver.

Satoru Iwata: Not in your wildest dreams did you think that you'd be making more and more games after Gold and Silver. (laughs)

Ishihara: The reason that I licensed so many products and developed things like the trading cards was basically to ensure that Gold and Silver were successful. I felt that this was my primary role. So at that time, I worked with the assumption that after we put out Gold and Silver, my work as far as Pokémon was concerned would be done.

Iwata: I see.

Ishihara: So for me, Gold and Silver represented the finish line.

Iwata: They were the finish line?

Ishihara: I didn't intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely. (laughs)
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Olivine City has a hidden map/house that is only accessible by using cheat codes.
The map is of a small house containing two NPCs. The first is a Rhydon, whose glitched sprite changes into a Clefairy during walking animations. When A is pressed in front of it, it simply says, "Gugooh!" The next is a woman, when A is pressed in front of the woman in the house, she says: "When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me." It is worth noting that she says that the pharmacy is located in Ecruteak City, when in the final version of the game it was located in Cianwood City.

Also, presuming that the player is in the Olivine House; if the radio is playing "The Pokédex Show" instead of the "Pokédex Talk Show" the game will not display any Pokédex entries and freeze (this will occur between 4am and 10am).
subdirectory_arrow_right Pokémon Silver Version (Game)
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There were plans to have a skateboard as a type of transportation similar to the bicycle, but it was later cut for an unknown reason.
subdirectory_arrow_right Pokémon Silver Version (Game)
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In the code for Gold & Silver, there are various pieces of unused dialogue that refer to an item called "Sweet Honey." This implies that the honey mechanic was planned for Generation II but scrapped to return later in Generation IV.
subdirectory_arrow_right Pokémon Silver Version (Game)
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In the Ruins of Alph, the PokéGear will lose signal. Accessing the Radio function in this area will, instead of giving you the normal radio songs, give you a haunting sound, which is generally accepted to be the cries of the Unown.
subdirectory_arrow_right Pokémon Silver Version (Game)
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When Red is encountered at the summit of Mt. Silver, he has no dialogue, merely repeating sets of ellipses before beginning the battle. This is a reference to his silent role in Generation I, as he only answered yes or no questions. This trait carried forward to future generations, including the HeartGold and SoulSilver remakes.
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Pokemon Gold & Silver started out as Pocket Monsters 2. It was planned to come out in 1997, but due to delays and other issues the name was dropped. One year later the game was re-announced as Pocket Monsters: Gold & Silver.
subdirectory_arrow_right Pokémon Silver Version (Game), Pokémon Crystal Version (Game)
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Attachment In Gold, Silver, & Crystal, the shiny Charizard sprite was a light shade of purple with green-blue wings. Starting with generation 3 though, it was changed to black with red wings for unknown reasons.
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subdirectory_arrow_right Pokémon Silver Version (Game)
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In a MicroGroup Game Review it shows unknown female and male trainers who never appeared in the final game. It also shows 2 unnamed Pokemon and an early version of Tyrannitar.
subdirectory_arrow_right Pokémon Silver Version (Game)
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The unused Bird type from the Generation I games remains in the Gold & Silver's code. This is presumed to be a carryover from the Generation I games' engine, as Pokémon Gold & Silver were developed on an upgraded version of it.
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Both early artwork of Bellossom and its Gold and Silver artwork show that it was originally a similar color to its other evolutionary relatives. A possible explanation for the change to its current color scheme would be the intention to avoid another racial controversy, as the original Bellossom design appears similar to traditional polynesian dress. However, this is unlikely to be the case.
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment In the fight against Lance, he has 3 Dragonites, two of them are LVL.47 and one at LVL.50, which is not possible as Dragonair doesn't evolve until LVL.55.
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subdirectory_arrow_right Pokémon Silver Version (Game)
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Only the Black Belt and Magnet's descriptions say, "Boosts Fighting-type moves. (HOLD)" and, "Boosts Electric-type moves. (HOLD)" instead of, "Powers up Fighting-type moves. (HOLD)" and, "Powers up Electric-type moves. (HOLD)" like every other type-enhancing item.
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subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Red's party in the Generation II games is based heavily on in-game events from the Generation I. Charizard, Venusaur, Blastoise, and Pikachu are available in all iterations of the original Kanto plot. Espeon could have been obtained as an Eevee in Celadon City, and Eevee notably serves as Blue's starter in Pokemon Yellow. Lapras is given away by a Silph Co. employee, and two Snorlax are required to be caught or defeated in order to travel to Fuchsia City. Furthermore, in the Generation II games, only the Snorlax that was previously blocking Route 12 (now blocking the entrance to Diglett's Cave) is available to the player, suggesting that Red defeated it and caught the one blocking Route 16. His party in the Generation II games also matches that of Red in the Pokemon Adventures manga during his venture to Mt. Silver, although Pokemon Adventures' Red borrowed Charizard and Blastoise temporarily from the characters Blue and Green, as he didn't own those Pokemon.
subdirectory_arrow_right Pokémon Silver Version (Game)
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The Love Ball, a special kind of Pokéball, has a description of "For catching the opposite gender." Due to a glitch in the game's code, the effects are 8x as effective if used on a Pokémon of the same species and gender as the player's Pokémon.
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subdirectory_arrow_right Pokémon Silver Version (Game)
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Most of Pokemon Gold and Silver's music was created on an Amiga computer, converted to MIDI, and then reconverted to the game's music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format.
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subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment The map of the Pokémon Laboratory on Cinnabar Island can be found complete in the data for Gold and Silver. This could suggest that there were once plans to include the laboratory in the game.
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