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In January of 2014 to , the game was playable to an extent. The only playable character was Tracer, health packs worked, Temple of Anubis was composed of Grey blocks, and capture points were functional.
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When Mercy was first implemented into development builds of the game, her healing ability was green.
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Before his first person model was implemented, Zenyatta held Tracer's gun.
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Reinhardt's charge originally had no startup time. In some developer versions, he would run instead of charge with his armor's thruster.
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The payload was originally a truck during development. Its icon was the Doge meme.
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Winston's leap originally had a targeting indicator in the form of a banana with a circle on it where he would land.
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When the map Volskaya Industries was originally implemented, it had a capture point that also functioned as a payload.
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Hanzo's in May of 2014 development build used the third person animations from Reaper.
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During development, Torbjorn had a mechanic where he had to develop his turret from a "stub" before it could shoot.
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Hanzo's character is likely inspired by the historical figure Hattori Hanzo, a famous ninja who served the Shogun during Japans Warring Period.
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During BlizzCon 2016, Mei's voice actress Yu Zhang revealed that the character's popular line "Sorry! Sorry, I'm Sorry. Sorry." was a botched take that was put into the game anyways. The following year, the game's senior designer at the time Michael Chu took credit for including the line in the game after catching the mistake on tape in the recording booth, citing it as his favorite voice line in the game.
BlizzCon panel:
https://www.youtube.com/watch?v=tufCFHcw5u8#t=273s
Polygon article:
https://www.polygon.com/2017/5/1/15506768/overwatch-mei-voice-line
https://www.youtube.com/watch?v=tufCFHcw5u8#t=273s
Polygon article:
https://www.polygon.com/2017/5/1/15506768/overwatch-mei-voice-line
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