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According to sound design supervisor Paul Lackey, the "hit-pip" sound played when you successfully shoot another player was created using the sound of a beer can opening.
According to Lackey:
"Another extremely challenging sounds was the 'hit-pip.' When you hit someone, you need to know you made contact. The sounds needs to cut through the mix but not feel like it comes from any hero. It went through tons of iteration. Finally, one night I thought, 'It should be satisfying to hit an enemy.' Just think about what's satisfying: beer. So I literally opened a beer can. Pssht. The sound is reversed and tweaked a little, but that sound is our hit-pip."
According to Lackey:
"Another extremely challenging sounds was the 'hit-pip.' When you hit someone, you need to know you made contact. The sounds needs to cut through the mix but not feel like it comes from any hero. It went through tons of iteration. Finally, one night I thought, 'It should be satisfying to hit an enemy.' Just think about what's satisfying: beer. So I literally opened a beer can. Pssht. The sound is reversed and tweaked a little, but that sound is our hit-pip."
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In the barracks of the Watchpoint: Gibraltar stage are lockers with the names of the game's Environment Art team: (Helder) Pinto, (Dion) Rogers, (Philip) Klevestav, (Andrew) Klimas, and (Bram) Eulaers.
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The two songs that LĂșcio plays during his Crossfade ability have been officially released by Blizzard onto Soundcloud under the album name "Synaesthesia Auditiva". The speed-boost track is called "We Move Together As One" and the healing track is called "RejuvenescĂȘncia".
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In the Overwatch Cinematic Trailer, a security guard can be seen playing Hearthstone on a tablet device.
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Overwatch was born from the remnants of Titan, a sci-fi MMO Blizzard had been working on for years but ended up cancelling.
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