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Metroid Prime 2: Echoes began development as a proposal from Retro Studios level designer Tony Giovannini, pitched right after the release of Metroid Prime. Dubbed "Metroid 1.5", the pitch entailed a far different game involving Samus being abducted by a massive alien spaceship out to conquer the galaxy and battling a schizophrenic AI, and far more detailed multiplayer.
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