Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Comments (0)
You must be logged in to post comments.
Related Games
Metroid Prime: Trilogy
Metroid Prime 2: Echoes
Metroid: Other M
Metroid
Metroid: Zero Mission
Metroid II: Return of Samus
Metroid Dread
New Play Control! Metroid Prime
Metroid Prime
New Play Control! Metroid Prime 2: Dark Echoes
Metroid Prime 3: Corruption
Super Metroid
Nintendo Land
Metroid II: Return of Samus DX
Super Smash Bros. for Nintendo 3DS
Super Smash Bros.
Nintendo World Championships: NES Edition
Metroid Prime Hunters
Metroid Dread
Super Smash Bros. Brawl
NES Remix 2
Famicom Mini Collection
Super Smash Bros. for Wii U
Super Smash Bros. Melee
Ultimate NES Remix
Super Smash Bros. Ultimate
Metroid Prime: Federation Force
The Legend of Zelda: Four Swords Adventures
Castlevania
Mario Party 3
Mario Party: The Top 100
Cubivore: Survival of the Fittest
Star Fox 64 3D
Yoshi
Super Mario Party
Kid Icarus
Super Mario World: Super Mario Advance 2
Perfect Dark
Mario Kart: Double Dash!!
Excitebike 64
Super Mario Bros.
Yoshi's Cookie
Nintendogs + Cats: Golden Retriever & New Friends
Mario Kart 8 Deluxe: Booster Course Pass
Mario & Sonic at the Olympic Games
Super Mario Bros. 3
Zelda II: The Adventure of Link
Super Mario Bros. 35
F-Zero: Maximum Velocity
Tetrisphere