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Hideo Kojima said that if Konami hadn't released Castlevania, and Capcom hadn't released Ghosts 'n Goblins, Metal Gear might not have been made. At the time, Kojima wanted to create a horror game. He felt that Castlevania and Ghosts 'n Goblins covered all the ground in action horror games that he wanted to cover, and that there was no point in making a new horror game.
subdirectory_arrow_right Metal Gear (Game)
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The game was designed as a stealth game involving avoiding confrontation due to the limitations of the MSX2 at the time. If there were a large number of character sprites on screen at one time there would be a lot of sprite flickering and slowdown. The game was instead changed to involve the player using stealth to avoid enemy confrontations.
"The company asked me to create a combat game. Actually, a senior associate had been in charge of it but he was stuck and I was asked to do it. You could not have more than four bullets with MSX, and that meant you could only have two to three enemies. You cannot make a combat game with that. So I came up with a game like 'The Great Escape' where the prisoner had to escape. it was an idea born from adverse situations." - Hideo Kojima speaking to Retro Gamer Magazine (Issue 35, Page 74)
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subdirectory_arrow_right Metal Gear (Game)
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Original source for this trivia (now privated video):
https://www.youtube.com/watch?v=sbOqETbQiG0#t=3m47s
The Terminator - Future War sequence featuring Kyle Reese appearance on Metal Gear's box art (additional link and attachment submitted by Kakariko Kid):
https://www.youtube.com/watch?v=U5b92SoEGO8
https://www.youtube.com/watch?v=sbOqETbQiG0#t=3m47s
The Terminator - Future War sequence featuring Kyle Reese appearance on Metal Gear's box art (additional link and attachment submitted by Kakariko Kid):
https://www.youtube.com/watch?v=U5b92SoEGO8
subdirectory_arrow_right Metal Gear (Game)
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