subdirectory_arrow_right Max Payne (Game)
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In Max Payne 2: The Fall of Max Payne, during Part III: Chapter Three: A Mob War, you can find a hidden dialogue between two Punchinello mobsters while they stand guard by a staircase waiting for intruders:
This exchange is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question then became an early popular meme on the forums, later being referenced in Max Payne 2. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Vegas: "What about moving?"
Unnamed mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
Unnamed mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
This exchange is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question then became an early popular meme on the forums, later being referenced in Max Payne 2. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Max Payne 2: The Fall of Max Payne - What About Moving? line:
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
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In "Part I: The Darkness Inside - Chapter Seven: The Million Dollar Question" & "Part III: Waking Up from the American Dream - Chapter Seven: Love Hurts", the player can interact with the pianos to play part of the games theme music.
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There is a secret room in Chapter 7, "The Million Dollar Question." When walking on some scaffolding, following the ledge past the first open window will reveal a second open window. Inside this window is a small shrine with a memorial for Miika Forssell, a developer who died during the development of the game.
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