subdirectory_arrow_right Max Payne (Game)
▲
1
▼
In Max Payne 2: The Fall of Max Payne, during Part III: Chapter Three: A Mob War, you can find a hidden dialogue between two Punchinello mobsters while they stand guard by a staircase waiting for intruders:
This exchange is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question then became an early popular meme on the forums, later being referenced in Max Payne 2. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Vegas: "What about moving?"
Unnamed mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
Unnamed mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
This exchange is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question then became an early popular meme on the forums, later being referenced in Max Payne 2. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Max Payne 2: The Fall of Max Payne - What About Moving? line:
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
▲
1
▼
In "Part I: The Darkness Inside - Chapter Seven: The Million Dollar Question" & "Part III: Waking Up from the American Dream - Chapter Seven: Love Hurts", the player can interact with the pianos to play part of the games theme music.
▲
1
▼
There is a secret room in Chapter 7, "The Million Dollar Question." When walking on some scaffolding, following the ledge past the first open window will reveal a second open window. Inside this window is a small shrine with a memorial for Miika Forssell, a developer who died during the development of the game.
Related Games
Max Payne 3
Max Payne
Oni
The Warriors
Grand Theft Auto Online
Grand Theft Auto IV
Bully
Alan Wake II
Alan Wake
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City Stories
Manhunt 2
Grand Theft Auto: Liberty City Stories
Red Dead Revolver
Grand Theft Auto: Chinatown Wars
Grand Theft Auto: San Andreas
L.A. Noire
Grand Theft Auto Advance
Red Dead Redemption
Grand Theft Auto: The Trilogy - The Definitive Edition
Grand Theft Auto 2
Earthworm Jim 3D
Grand Theft Auto III
Grand Theft Auto V
Grand Theft Auto: Liberty City Stories
Grand Theft Auto 64
Quantum Break
Manhunt
Red Dead Redemption 2
Grand Theft Auto
Hitman: Blood Money
LittleBigPlanet 2
New Trivia!
Sonic X Shadow Generations
Mass Effect 3
Destiny
Sid Meier's Civilization II
Call of Duty: Black Ops III
Tonic Trouble
WWE 2K21
Soda Dungeon
Infinite Minigolf
F.E.A.R. Perseus Mandate
Blue Heat: The Case of the Cover Girl Murders
Rock 'n' Roll Adventures
Goosebumps: Escape from Horrorland
Outlaws
Die Hard Trilogy
Dynasty Warriors 8
Limbo of the Lost
Marvel: Ultimate Alliance 2