subdirectory_arrow_right The Legend of Zelda: Four Swords Adventures (Game)
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The Navi Trackers mode in The Legend of Zelda: Four Swords Adventures started life as a remake of Marvelous: Mouhitotsu no Takarajima, a Japan-only RPG for the Super Famicom. In a 2004 interview with Nintendo Online Magazine, director Yoshinori Tsuchiyama stated that its rebranding as a Zelda game was the result of "the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen." Tsuchiyama, co-director Toshiaki Suzuki, and series producer Eiji Aonuma previously worked on Marvelous: Mouhitotsu no Takarajima. Because of these circumstances, The Legend of Zelda: Four Swords Adventures contains unused assets for the Marvelous remake in its code, including icons, backgrounds, cursors, and a 3D model for Gina (whose role is filled by Tetra in the final game).
The Cutting Room Floor article:
https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures/Navi_Trackers#Marvelous_Leftovers
Archived Nintendo Online Magazine interview (in Japanese):
https://web.archive.org/web/20040305075823/https://www.nintendo.co.jp/nom/0403/12/index.html
https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures/Navi_Trackers#Marvelous_Leftovers
Archived Nintendo Online Magazine interview (in Japanese):
https://web.archive.org/web/20040305075823/https://www.nintendo.co.jp/nom/0403/12/index.html
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