Viewing Single Trivia
▲
1
▼
During the development of Kirby's Dream Land, HAL Laboratory provided Masahiro Sakurai with a Twin Famicom, a console that combined the standard Famicom and Famicom Disk System, to use as a development kit. The hardware did not feature physical keyboard support, meaning that values had to be inputted using a trackball and an on-screen keyboard. At the time, Sakurai was under the impression this was "the way it was done," and he coded an entire functional test product using just the trackball. He claimed the process led to some improvements managing the game's "data processing load," allowing it to have "very smooth movement for a Game Boy game."
Comments (0)
You must be logged in to post comments.
Related Games
Kirby Mass Attack
Kirby's Air Ride
Kirby's Pinball Land
Kirby & the Amazing Mirror
Kirby Super Star Ultra
Kirby 64: The Crystal Shards
Kirby's Dream Course
Kirby Star Allies
Kirby: Squeak Squad
Kirby's Dream Land 2
Kirby Tilt 'n' Tumble
Kirby's Adventure
Kirby's Avalanche
Kirby's Star Stacker
Kirby and the Rainbow Curse
Kirby's Dream Land 3
Kirby: Nightmare in Dream Land
Kirby Family
Kirby and the Forgotten Land
Kirby Super Star
Kirby's Return to Dream Land Deluxe
Kirby's Block Ball
Kirby Triple Deluxe
Kirby's Star Stacker
Kirby's Epic Yarn
Kirby's Return to Dream Land
Kid Kirby
Kirby Air Ride
Kirby: Planet Robobot
Kirby: Canvas Curse
Nintendo World Championships: NES Edition
Super Smash Bros. for Nintendo 3DS
Kirby's Dream Collection Special Edition
Super Smash Bros. Melee
Super Smash Bros.
Super Smash Bros. for Wii U
Super Smash Bros. Brawl
Kirby Tilt 'n' Tumble 2
NES Remix 2
Super Smash Bros. Ultimate
Ultimate NES Remix
Joust
Pikmin
Mario Party DS
NES Classic Edition
Mario Kart DS
Mario Kart Tour
Tomodachi Collection
Solstice: The Quest for the Staff of Demnos
Mario & Sonic at the London 2012 Olympic Games