▲
2
▼
According to developer Peter Molyneux in a 2019 interview, the different speed stats for the game's vehicles are entirely for show, and they all drive at the same speed. The lack of different vehicle speeds was due to time constraints stemming from a roughly six and a half week development period, but just seeing supposedly different speed stats when selecting a vehicle seemed to fool critics and players into thinking they were different at the time. Molyneux credits this concession for allowing Bullfrog Productions to focus more time into developing Dungeon Keeper, which would not release until nearly two years after Hi-Octane came out. It's rumored that early builds of Hi-Octane did have different vehicle speeds that were slowly worked on by the development team in their downtime as a side project. Molyneux claimed that this rumor was likely true, but that due to the same time constraints, they could not have made enough progress for the vehicle changes to be implemented into the final game.
Related Games
Sim Theme Park
Theme Hospital
Populous
Dungeon Keeper
Theme Park
Theme Aquarium
The Bombing Islands
Digimon World 2
F-117A Stealth Fighter
Pink Panther: Pinkadelic Pursuit
Digimon World 3
Xenon
Star Trek: 25th Anniversary
Star Wars Chess
The Simpsons: Bart vs. The Space Mutants
The King of Fighters '99: Millennium Battle
Heretic
Michael Jackson's Moonwalker
Alien Breed
Fallout: A Post Nuclear Role Playing Game
Dragon's Lair: Escape from Singe's Castle
Nights Into Dreams...
Castlevania: Symphony of the Night
NBA Showtime: NBA on NBC
Madden NFL 99
Black Dawn
Cheesy
Resident Evil 2
Doom
A Bug's Life
Enemy Zero
Persona 2: Innocent Sin
Sonic Jam
Riven: The Sequel to Myst
Walt Disney's The Jungle Book Rhythm N' Groove
Super Puzzle Fighter II Turbo
Kingdom Grand Prix
Kagero: Deception II
FIFA Soccer 97
Comix Zone
Sonic Robo Blast 2
Double Dribble
Mortal Kombat 3
Hugo: På Nye Eventyr
Dancing Stage Party Edition
Space Quest 6: The Spinal Frontier
The Elder Scrolls II: Daggerfall
Congo Bongo
SimCity 2000
Superfrog