Viewing Single Trivia
▲
1
▼
The game's designer, Gilbert Austin, wanted the game to feature a time-based night, with the clock running at a compressed scale. This would allow the player to encounter someone or overhear a conversation at a specific location at a precise moment of time. However, early on during development, Austin was told that this idea would not be used.
Comments (0)
You must be logged in to post comments.
Related Games
Marvel Super Heroes vs. Street Fighter
Night Trap
Another World
Mega Man X3
Toonstruck
Giga Wing
Star Wars: Dark Forces
Disney's Aladdin
Pajama Sam: Games to Play on Any Day
Lands of Lore: Guardians of Destiny
Pandemonium 2
Lands of Lore: The Throne of Chaos
Thrill Kill
Doom II: Hell on Earth
System Shock 2
Color a Dinosaur
Command & Conquer
Earthworm Jim
D
The Lion King
System Shock
Rex Nebular and the Cosmic Gender Bender
Mega Man Legends
M.C Kids
Freddi Fish and The Case of the Missing Kelp Seeds
Mega Man X3
I Have No Mouth, and I Must Scream
Kagero: Deception II
Beneath a Steel Sky
Uncharted Waters: New Horizons
Overwatch
Mark of the Ninja
XCOM: Enemy Unknown
F1 Racing Championship
Sunset Overdrive
Dying Light
NASCAR 2000
Maestro
Seaman
The Last Blade 2
Omori
Discworld
Amazing Frog?
Time Pilot
Shadow Labyrinth
Desperados: Wanted Dead or Alive
Guilty Gear Xrd: Revelator
Octodad: Dadliest Catch
EverQuest
Doctor Who: The Eternity Clock