Viewing Single Trivia
▲
1
▼
The game's designer, Gilbert Austin, wanted the game to feature a time-based night, with the clock running at a compressed scale. This would allow the player to encounter someone or overhear a conversation at a specific location at a precise moment of time. However, early on during development, Austin was told that this idea would not be used.
Comments (0)
You must be logged in to post comments.
Related Games
Giga Wing
Color a Dinosaur
Thrill Kill
Mega Man X3
System Shock 2
Lands of Lore: The Throne of Chaos
Star Wars: Dark Forces
Another World
Pandemonium 2
Lands of Lore: Guardians of Destiny
D
M.C Kids
Mega Man Legends
Pajama Sam: Games to Play on Any Day
I Have No Mouth, and I Must Scream
Marvel Super Heroes vs. Street Fighter
Disney's Aladdin
Kagero: Deception II
Toonstruck
Beneath a Steel Sky
Command & Conquer
System Shock
Doom II: Hell on Earth
The Lion King
Earthworm Jim
Mega Man X3
Freddi Fish and The Case of the Missing Kelp Seeds
Rex Nebular and the Cosmic Gender Bender
Night Trap
Terminator: Resistance
Bubsy: Paws on Fire!
Call of Duty: Modern Warfare
Dead Rising 3
Poptropica
Conception II: Children of the Seven Stars
NBA Live 95
The Night Ripper
Final Fantasy IV
Slap City
The Sims 2
Capcom Fighting Collection
Volgarr the Viking
Persona 4 Arena Ultimax
Furi
Immortals Fenyx Rising
God of War
YIIK: A Postmodern RPG
LEGO Indiana Jones: The Original Adventures
Tony Hawk's Underground
Danganronpa V3: Killing Harmony