▲
1
▼
According to game's planner/scenario writer Hiroyuki Takahashi & assistant producer from Nintendo Toshiharu Izuno in a 2001 Nintendo Dream magazine interview, when Hiroyuki read the scenario, he came to believe that if they included the full story then the full playtime would likely be over 100 hours. Hiroyuki had doubts about whether such an epic amount was appropriate for a handheld game, and thought 40 or 50 hours would be a better volume for one game.
Izuno added that there was no need for a fixation on having it all in one game, and that his team had the idea early in development to switch protagonists for the second half of the story. They planned for Jasmine, Garcia, and Sheba to be the leads in the second Golden Sun game, with Alex's fate left unstated until the game's release.
Izuno added that there was no need for a fixation on having it all in one game, and that his team had the idea early in development to switch protagonists for the second half of the story. They planned for Jasmine, Garcia, and Sheba to be the leads in the second Golden Sun game, with Alex's fate left unstated until the game's release.
▲
1
▼
There are four unused items in the game's memory obtainable only through GameShark codes or debug rooms:
• Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
• Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
• Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
• Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.
Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
• Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
• Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
• Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
• Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.
Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
▲
1
▼

Related Games
Golden Sun: The Lost Age
Golden Sun: Dark Dawn
Custom Robo
Wrecking Crew '98
Mario & Sonic at the Sochi 2014 Olympic Winter Games
WarioWare: Get It Together!
Mini Mario & Friends: Amiibo Challenge
Pokémon SoulSilver Version
Super Mario RPG
Pilotwings Resort
Pikmin 4
Rhythm Tengoku
Yo-kai Watch 3
Metroid Prime: Federation Force
Fire Emblem Awakening
The Legend of Zelda: Breath of the Wild
Paper Mario: The Thousand-Year Door
Kirby's Block Ball
DK: Jungle Climber
Elite Beat Agents
Everybody 1-2-Switch
X
Virtual Boy Wario Land
Clubhouse Games: 51 Worldwide Classics
Super Mario Bros.
Street Fighter Alpha 2
Fire Emblem: Ankoku no Miko
Pokémon Picross
Star Fox
Mario Kart Arcade GP
Snake Rattle 'n' Roll
Astral Chain
Splatoon 3
Super Mario 3D World
Pokémon HeartGold Version
The Legend of Zelda: A Link to the Past
Super Mario Sunshine
Waluigi's Foot Fault
Kung Fu
Donkey Konga 2
Mario Strikers Charged
Mario Tennis Open
Yume Koujou: Doki-doki Panic
Pocket Card Jockey
Mario Kart: Super Circuit
Balloon Kid
Mario Bros. Classic Serie
Kirby Tilt 'n' Tumble 2
Super Mario All-Stars
Kirby's Dream Course