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In the dam level, there are three guard towers on the main dam, and one across the lake on the hidden island. The ones on the dam are marked 2, 3, and 4 in order, and the one on the island doesn't have a number. This leaves guard tower 1 missing from the game.
It's possible that this tower originally appeared immediately to the right of the locked gate to the dam. When it was eventually removed, the developers may have simply forgotten to change the other numbers.
It's possible that this tower originally appeared immediately to the right of the locked gate to the dam. When it was eventually removed, the developers may have simply forgotten to change the other numbers.
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Extra Characters (800696XX 0001)
Maximum Ammo (80069654 0001)
Line Mode (80069657 0001)
Super 2X Health (80069658 0001)
Super 2X Armor (80069659 0001)
Extra Weapons (8006965D 0001)
Super 10X Health (80069660 0001)
Multiplayer Invisibility (80069666 0001)
Debug Position Display (80069669 0001)
Several of these cheats can also be activated by button codes in-game.
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The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
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David Doak, a video game developer who once worked for Rare, was part of the Goldeneye 007 development team. He was rendered into the game as Dr. Doak in the 2nd mission.
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In order to see them, turn on Tiny Bond from the cheat menu, and head for the first set of stairs heading down to the engine room. If you do the floating Tiny Bond glitch (crouch with R and C-Down) and walk down the stairs, you'll float over them and into the geometry of the level. Eventually you will see a door floating in space. If you open this door in mid air, go through it, and turn right, you will see a second door floating in mid-air as well. You cannot reach the second door without falling down, however.
If you plant remote mines on the floating doors, then go back around to the hallway and detonate the mines, they'll explode in front of you without any visible fireball. The explosion will merely send bits and pieces of debris flying everywhere.
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The code of the game hides a working ZX Spectrum emulator. A Rare developer, Steve Ellis, coded it simply to see if it was possible.
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Left over code suggest the player had to travel to the island and retrieve proper equipment to perform a bungee jump. 'Piton Gun' and 'Bungee' can still be seen in the games code, and a Piton Gun is what Bond used in the movie to get to the facility. However, according to Duncan Botwood, one of the developers on the game, it was originally planned for players to investigate the area and find some armor as a reward.
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The level can only be accessed through the use of a cheat device. As an obvious test level, however, there are numerous glitches which prevent it from being properly playable.
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At one point in GoldenEye's development, reloading your weapon was going to be triggered by removing and reinserting the N64 Rumble Pack as if you were removing a magazine on a gun.
subdirectory_arrow_right Nintendo (Company)
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In the Xbox One version of GoldenEye 007, the DK Mode - named after Donkey Kong for changing the proportions of in-game models to those of DK's from Donkey Kong 64 - retains its name. Given that Nintendo were directly involved in the project to re-release GoldenEye 007, with the game having a simultaneous relaunch on Nintendo Switch Online and Microsoft Store, this could be the first time Nintendo has officially allowed their IP to be referenced on a direct rival console.
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A common debate among GoldenEye 007 fans is whether playing as Oddjob in the multiplayer mode is cheating due to his short stature going below the auto-aim bullet radius. This would be addressed by lead environmental artist Karl Hilton and gameplay and engine programmer Mark Edmonds in an oral history article released by Mel Magazine in 2018, 21 years after the game released, who stated that they too thought playing as Oddjob was cheating, and they were aware of this during development:
Hilton: "We all thought it was kind of cheating when we were play-testing with Oddjob [due to his short stature, the auto-aim of the weapons goes above his head], but it was too much fun to take out and there was no impetus from any of us to change it. It's clearly become part of the culture and folklore of the game — I noticed playing GoldenEye as Oddjob was mentioned in Ready Player One, so ultimately, I think it's fine."
Edmonds: "It's definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally I like to pick Jaws [who originally appeared in 1977’s The Spy Who Loved Me] and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?"
Edmonds: "It's definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally I like to pick Jaws [who originally appeared in 1977’s The Spy Who Loved Me] and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?"
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