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Lead Designer Justin Knorr, frustrated with all the cuts being made to get the game to ship, put a series of hidden messages for players to find. The first messages told the player how to access a secret level select screen, and encouraged them to pick a specific level, in which he placed more messages berating the company for cutting so much content. He included the head of product development's phone number, and suggested players call it and complain. The playtesters found these messages, and Justin was fired.
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