Viewing Single Trivia
subdirectory_arrow_right Fruit Ninja (Collection)
▲
2
▼
According to Fruit Ninja creator Luke Muscat in a comment on a YouTube video comparing the 1993 and 2023 Super Mario Bros. movies, there was a massive push following Fruit Ninja's success to have it be adapted for TV or cinema, something he attributed to other members of the studio feeling that the other 2 mediums were more "legitimate" in the face of an era where games were not taken as seriously. All of the characters and stories added to Fruit Ninja were made for the purpose of facilitating these unmade adaptations, something Muscat described as "divisive" and compared to having to try and adapt a film that does not exist into a game rather than the other way around.
Video comment:
https://www.youtube.com/watch?v=zn3Yo5ea5L8&lc=UgxhZPo859-w_okK-3B4AaABAg
Comment archived in case it gets deleted (YouTube link contains a comment hyperlink tag):
"Great video Patrick and team. I was the designer / creator of Fruit Ninja, which obviously had absolutely ZERO story or character development. After the huge success of the game, (and as I was leaving the project), a push started to get film and TV adaptions made. For some at the studio, getting an adaptation made the whole thing more legitimate, like the property had "made it". Games were still struggling to be taken seriously despite being such a huge global business, but film and TV didn't have that problem.
But given how narratively thin the source material was, new characters and story started getting added into the game specifically to support those future jumps to film and TV (and merch I guess). This was very... divisive. It was like having to adapt a film into an existing game... except the film didn't exist yet. It was a time."
https://www.youtube.com/watch?v=zn3Yo5ea5L8&lc=UgxhZPo859-w_okK-3B4AaABAg
Comment archived in case it gets deleted (YouTube link contains a comment hyperlink tag):
"Great video Patrick and team. I was the designer / creator of Fruit Ninja, which obviously had absolutely ZERO story or character development. After the huge success of the game, (and as I was leaving the project), a push started to get film and TV adaptions made. For some at the studio, getting an adaptation made the whole thing more legitimate, like the property had "made it". Games were still struggling to be taken seriously despite being such a huge global business, but film and TV didn't have that problem.
But given how narratively thin the source material was, new characters and story started getting added into the game specifically to support those future jumps to film and TV (and merch I guess). This was very... divisive. It was like having to adapt a film into an existing game... except the film didn't exist yet. It was a time."
Comments (0)
You must be logged in to post comments.
Related Games
Jetpack Joyride
The Last of Us Part I
SpongeBob SquarePants: The Patrick Star Game
Bridge Project
The Italian Job
Hiveswap: Act 1
Five Nights at Candy's
Xevious
A Way Out
Disney Infinity
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
Stranger of Paradise: Final Fantasy Origin
F.E.A.R. Extraction Point
Galaga: Destination Earth
Adventure Time: Explore the Dungeon Because I Don't Know!
MiSide
Rise of Nightmares
Art of Fighting
Transformers: The Game
Clock Tower II: The Struggle Within
Chungus Rampage in Big Forest
Lightning Returns: Final Fantasy XIII
Metro: Last Light
UPIXO In Action: Mission in Snowdriftland
Alone in the Dark
Lufia & the Fortress of Doom
Shantae: Half-Genie Hero
Resident Evil 6
Loom
Everything
Mario Kart Tour
Star Wars: Battlefront
Screencheat
Amazing Frog?
Yakuza: Like a Dragon
Star Wars Jedi: Fallen Order
Kinect Joy Ride
Underhero
Punch Club
Call of Duty 4: Modern Warfare
Marc Ecko's Getting Up: Contents Under Pressure
Super Bubsy
City of Heroes
Persona 2: Eternal Punishment
Dr. Seuss': The Cat in the Hat
BlazBlue: Central Fiction
Layers of Fear
Gothic
Gears of War 3
Fur Fighters: Viggo on Glass