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A Wrecked Highwayman can be found half-submerged in mud and, upon finding it, one of two background songs from Fallout 2 ("My Chrysalis Highwayman" or "Gold Slouch") will play. The trunk is filled with Energy ammunition, making it a nod towards the Highwayman in Fallout 2, which used Energy ammo as a fuel source. The original idea for this encounter came from J.E. Sawyer, who originally planned it for the cancelled Van Buren game, which would have included the Tanker FOB in the trunk from Fallout 2.
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Despite a higher resolution texture being available in the game's resources, the Spiked Knuckles used by the player do not use the high resolution texture.
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When playing as a character with low intelligence and speaking to the vagrant in Freeside while doing the quest "I Can Make You Care", using intelligence to inquire about weapons and other precious loot will cause him to speak clearly and intelligently, and to caution the player to avoid his current predicament.
This seems to be a reference to Torr from Fallout 2 who has a similar string of interactions with low intelligence players.
This seems to be a reference to Torr from Fallout 2 who has a similar string of interactions with low intelligence players.
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As a unique pre-order bonus at K-Mart, buyers received four coasters representing the four major casino found in the game, The Ultra-Luxe, Vault 21, The Tops, and the Lucky 38.
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There was originally an NCR super mutant ranger named Chauncey stationed at Station Foxtrot. he was included in early builds of the game, but ultimately cut prior to release.
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The Feral Ghoul Roamer has an error when loaded into editing software. While this doesn't cause conflicts in the game itself, the model attempts to draw from a model labeled "mmm_ghoulvariant_v1.nif". This is one of the feral ghoul variants that appeared in the Fallout 3 mod Mart's Mutant Mod, suggesting that Obsidian Entertainment had experimented with it while developing new features for the game.
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Obsidian's Scott Everts attributes some of the performance issues and simplifcation present in the game to the fact it wasn't a PC exclusive.
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The Mr. New Vegas radio show has unused news reports detailing the outcomes of each game ending, which cannot be witnessed as the game doesn't allow you to play past the ending due to the drastic differences the game world would experience based on the outcome.
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If the player chooses to arm Archimedes I and leave Fantastic alive, in the quest "That Lucky Old Sun", upon returning the player will find Fantastic wearing Legion armor and having just killed his co-worker, Ignacio Rivas, stating "Hey man, when in Rome."
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The Child at Heart perk from Fallout 3 was set to return to New Vegas, but was ultimately cut, most likely because there are very few children in the game. Unused dialogue can still be found within the game's audio files, however.
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The challenge "A Slave Obeys" requires the player to Spoiler:kill Mr. House with the 9 Iron or Nephi's Golf Driver. This is a reference to the original Bioshock, in which the player Spoiler:beats the game's main antagonist, Andrew Ryan, to death with a 9 iron while he repeats the words "A man chooses, a slave obeys."
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The perk doesn't provide any Damage Threshold boost due to the fact that the parameter that is referenced when checking the skill type of enemy weapons is "Energy" instead of "EnergyWeapons". This means that the function "IsWeaponSkillType" will never return a value that can activate the perk effect, because there is no weapon skill called "Energy".
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Most of the Honest Hearts Tribals speak a creole language.
The Dead Horses' language is based on German, English, and Navajo, although the morphology of the Navajo is unrecognizable.
The White Legs speak a combination of languages from tourists and locals in a place called Res.
The Sorrows language seems to be a combination of broken English, German, Spanish, and hints of Japanese.
The Dead Horses' language is based on German, English, and Navajo, although the morphology of the Navajo is unrecognizable.
The White Legs speak a combination of languages from tourists and locals in a place called Res.
The Sorrows language seems to be a combination of broken English, German, Spanish, and hints of Japanese.
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