▲
1
▼
In a 1995 interview with the game's designer and illustrator Akihiro Kimura published in Dengeki Super Famicom magazine, he stated that with Emerald Dragon, he consciously tried to change up his art style up for its different incarnations. This was partly due to him thinking his drawing improved somewhat, but also that the amount of time it was taking him and his team to make the game naturally made him want to try different things out to keep himself from getting bored. The illustrations he did for the game's 1994 light novel were especially different, but for the Super Famicom version, he made sure the overall game's image remained unified, and ultimately didn't change too many things from the PC version.
Related Games
Shikigami no Shiro
Castle Shikigami 2
Final Fight 3
F-Zero
Final Fantasy VI
Earthworm Jim
Special Tee Shot
Ys IV: Mask of the Sun
Final Fight
Shin Megami Tensei II
Kirby's Dream Course
Mortal Kombat
Hashire Hebereke
Bushi Seiryuu-den: Futari no Yuusha
Pac-Man 2: The New Adventures
Super Smash T.V.
Samurai Shodown
Monopoly
SimCity
Albert Odyssey: Legend of Eldean
Mystic Ark
Prehistorik Man
The Legend of Zelda: A Link to the Past
Front Mission
Super Puyo Puyo
The Monopoly Game 2
Bust-A-Move
Super Donkey
Golden Axe
Pac-In-Time
Donkey Kong Country
Slider
Raiden
Wario's Woods
Phalanx
Shadowrun
Final Fight Guy
Super Mario World 2: Yoshi's Island
Super Bomberman 5
Super Bomberman 2
Might and Magic III: Isles of Terra
Front Mission: Gun Hazard
Teenage Mutant Ninja Turtles: Tournament Fighters
Might and Magic II: Gates to Another World
Bahamut Lagoon
Super Ghouls'n Ghosts
SimCity 2000
Final Fantasy V
Ys IV: The Dawn of Ys
Hebereke no Oishii Puzzle ha Irimasen ka