▲
1
▼
In a 1995 interview with the game's designer and illustrator Akihiro Kimura published in Dengeki Super Famicom magazine, he stated that with Emerald Dragon, he consciously tried to change up his art style up for its different incarnations. This was partly due to him thinking his drawing improved somewhat, but also that the amount of time it was taking him and his team to make the game naturally made him want to try different things out to keep himself from getting bored. The illustrations he did for the game's 1994 light novel were especially different, but for the Super Famicom version, he made sure the overall game's image remained unified, and ultimately didn't change too many things from the PC version.
Related Games
Castle Shikigami 2
Shikigami no Shiro
Harvest Moon
Sailor Moon
The Combatribes
Nosferatu
Earthworm Jim
EarthBound
Final Fight
Metal Slader Glory: Director's Cut
Final Fight 2
NBA Live 95
Yoshi's Safari
Star Fox
Albert Odyssey: Legend of Eldean
Kirby's Star Stacker
Street Fighter Alpha 2
Pac-In-Time
Donkey Kong Country 2: Diddy's Kong Quest
Super Mario World 2: Yoshi's Island
Another World
Final Fantasy: Mystic Quest
Brain Lord
Super Ghouls'n Ghosts
Super Street Fighter II: The New Challengers
Super Mario All-Stars
Hokuto no Ken 6: Gekitou Denshouken - Haou he no Michi
Umihara Kawase
Fatal Fury
The Monopoly Game 2
Bushi Seiryuu-den: Futari no Yuusha
Super Donkey
The Legend of Zelda: A Link to the Past
Far East of Eden II: Manji-maru
Super Castlevania IV
Super Puyo Puyo
Super Double Dragon
Bust-A-Move
Theme Park
Prehistorik Man
Street Fighter II Turbo: Hyper Fighting
Uncharted Waters: New Horizons
The Last Battle
Super Mario RPG: Legend of the Seven Stars
Super Bomberman
Wrecking Crew '98
Demon's Crest
Wario's Woods
Tales of Phantasia
New Trivia!
Pilotwings