subdirectory_arrow_right Radar Scope (Game)
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The game originally didn't have a jumping mechanic. It was implemented as a way to avoid obstacles when Shigeru Miyamoto and his team thought "If you had a barrel rolling towards you, what would you do?"
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In the arcade versions of the game, there's a hidden message in the files:
CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304
SYSTEM DESIGN
IKEGAMI CO. LIM.
While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304
SYSTEM DESIGN
IKEGAMI CO. LIM.
While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
subdirectory_arrow_right Mario (Franchise)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
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