Donkey Kong
Donkey Kong
July 9, 1981
Collections
Franchises
Platforms
Genres
Add Trivia

subdirectory_arrow_right Radar Scope (Game)
1
Attachment Donkey Kong began development as a result of the commercial reception of the game Radar Scope. Radar Scope was a success in Japan, but failed to sell successfully in North America. To recoup costs, the game that would become Donkey Kong was developed using some of the unused arcade cabinets and hardware.
1
The game originally didn't have a jumping mechanic. It was implemented as a way to avoid obstacles when Shigeru Miyamoto and his team thought "If you had a barrel rolling towards you, what would you do?"
1
In the arcade versions of the game, there's a hidden message in the files:

CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304

SYSTEM DESIGN
IKEGAMI CO. LIM.

While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
subdirectory_arrow_right Mario (Franchise)
1
According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.

Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
person DidYouKnowGaming calendar_month March 15, 2013
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page 2 of 2 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right

Related Games