▲
1
▼
In an 2000 interview with the game's composer Atsuhiro Motoyama published in the Great Mahō Daisakusen OST liner notes, he stated he had a great deal of personal affection for the first game in the Mahō Daisakusen series since he wrote the music for it. Before he started to compose Dimahoo, he chose to go back and listen to the old songs from Sorcer Striker for reference.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
"When a video game composer writes melodic, busy pieces with tons of notes, and lots of progressive, complex chord structures, those songs make a good impression on the listener as songs, and they can also be quite effective in making the stages seem more exciting… but if you make a single misstep in this approach, it's very easy for the BGM to stand out too much (of course, if you can pull it off, the results can be spectacular). For Dimahoo I tried to do "both" (melody and atmosphere)… but how do you think it turned out?"
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
"The sun would gradually heat the room up by midday, and on top of that, there was heat from the three computers and a rack full of music modules… I wasn't going to get through this with some dinky little table fan! The repair guy couldn't come for three days, and during that time I filled a bucket with ice water and put my feet inside while I worked (yes, I really did this). Damn! Now I can't use the damper pedal on my keyboard!"
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
Related Games
Kingdom Grand Prix
Mega Man Battle Network 3 White
Mega Man Powered Up
Super Puzzle Fighter II Turbo
Magic Sword: Heroic Fantasy
Captain Commando
Dino Crisis 2
Dead Rising
Mega Man Battle Network 4.5: Real Operation
Street Fighter Alpha: Warriors' Dreams
Resident Evil: Confidential Report
Capcom Fighting Collection
Mario Party: Fushigi no Challenge World
Dino Crisis
Demon's Crest
Onimusha 2: Samurai's Destiny
Street Fighter
JoJo's Bizarre Adventure: Heritage for the Future
Darkstalkers 3
Resident Evil Village
The Punisher
Disney's Goof Troop
Commando
Mega Man 6
Resident Evil
Phoenix Wright: Ace Attorney - Dual Destinies
Giga Wing
Mega Man X3
Resident Evil 3
Mega Man Battle Network 5: Team Colonel
DmC: Devil May Cry
Forgotten Worlds
Mega Man X
Gyakuten Saiban
Dead Rising 4: Frank's Big Package
JoJo's Venture
Steel Battalion
Street Fighter III 2nd Impact: Giant Attack
Mega Man Star Force 3: Black Ace
Phoenix Wright: Ace Attorney - Justice for All
Killer7
Mega Man Battle Network
Resident Evil: Operation Raccoon City
Sengoku Basara 4
Resident Evil Zero
Breath of Fire III
Mega Man Xtreme 2
Mega Man Battle Chip Challenge
Resident Evil 4
Super Ghouls'n Ghosts