Densha de GO!
Densha de GO!
March 1, 1997
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1
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:

"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."

"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."

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