Viewing Single Trivia
▲
1
▼
In the August 2006 interview with game's assistant producer Yutaka Haruki published in the XCN (Xbox Community Network), he stated that the development team's vision of wave after wave of zombies all appearing on-screen at once while maintaining a steady framerate was only possible thanks to the Xbox 360's processing power, and that they were happy with the large quantity of zombies they were able to achieve.
Comments (0)
You must be logged in to post comments.
Related Games
Dead Rising: Chop Till You Drop
Dead Rising 3
Dead Rising 2: Off the Record
Dead Rising 4
Dead Rising 2: Case West
Dead Rising 2
Dead Rising 4: Frank's Big Package
Captain Commando
Final Fight Guy
God of War II
Marvel vs. Capcom: Clash of Super Heroes
Street Fighter III: New Generation
Street Fighter X Tekken
WWE 2K16
Mega Man Battle Network 5: Team Protoman
Cyberpunk 2077
Mega Man Anniversary Collection
The Misadventures of Tron Bonne
Phoenix Wright: Ace Attorney Trilogy
Final Fight
Ghouls 'n Ghosts
Darkstalkers: The Night Warriors
Phoenix Wright: Ace Attorney
Mega Man Battle Network 3 Blue
Ghosts 'n Goblins
Resident Evil 2
Resident Evil
Bionic Commando
Sengoku Basara 4
Toki Tori
Mega Man X8
Street Fighter
Mega Man Battle Network 5: Team Colonel
Resident Evil
Street Fighter: The Movie
Mega Man Powered Up
Mega Man Zero 3
Ace Attorney Investigations: Miles Edgeworth
Mega Man
Dragon Ball: Xenoverse 2
Resident Evil: Revelations 2
Killer7
Monster Hunter 4
Mega Man II
Mega Man X5
Onimusha: Warlords
Magic Sword: Heroic Fantasy
Commando
Final Fight CD
P.N.03