▲
1
▼
Much of the game's development was spent balancing the gameplay between Danganronpa S's various modes. One part of this was by making it so that the different characters and their rarities did not affect the core gameplay too much, as which characters players unlocked was heavily luck-based. According to director Shun Sasaki, balancing wasn't finished until much later in development, on account of it being improved bit by bit with new features implemented. Supposedly, the game's microtransactions were added in order to prevent frustration from players being unable to get their preferred characters.
Related Games
Danganronpa: Trigger Happy Havoc
Danganronpa V3: Killing Harmony
Danganronpa 2: Goodbye Despair
Conception II: Children of the Seven Stars
Hotline Miami 2: Wrong Number
Guacamelee!
Epic Mickey 2: The Power of Two
The Witcher 2: Assassins of Kings
Pokémon Mystery Dungeon: Gates to Infinity
Zero Escape: Virtue's Last Reward
Master Detective Archives: Rain Code
428: Shibuya Scramble
Etrian Mystery Dungeon
The Witcher 3: Wild Hunt
AI: The Somnium Files
Katana Kami: A Way of the Samurai Story
Dying Light 2: Stay Human
Dragon Ball: Sparking! Zero
J-Stars Victory Vs
Samurai Jack: Battle Through Time
Grand Theft Auto V
Annoying Orange: Kitchen Carnage
Super Mario Bros.
War Gods
Pokémon Scarlet
MultiVersus
The Joy of Creation
Shrek 2
Star Wars Jedi: Survivor
Naruto x Boruto: Ultimate Ninja Storm Connections
Tiny Brains
Hugo II, Whodunit?
Max Payne 2: The Fall of Max Payne
Suits: A Business RPG
Microshaft Winblows 98
Madness: Project Nexus
Kirby Star Allies
One Piece: World Seeker
Genshin Impact
MyPopgoes
Alan Wake II
Ayano's Lovesick Labyrinth
Mafia II
Celeste
Ultimate Spider-Man
Rayman 3: Hoodlum Havoc
Heroes of Might and Magic V
The Binding of Isaac: Rebirth
Marvel Avengers Academy
Phantasy Star Universe