CrazyBus
CrazyBus
December 31, 2004
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CrazyBus' soundtrack is often said to be randomly generated - this is partially false. The game does use a random number generator for its music, but it uses an outdated psuedo-RNG that is not truly random, so every boot of the game will play the exact same tune. However, if you press a button that does not start the game, the RNG will shift and the music will therefore end up becoming randomly generated.
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CrazyBus was at one point intended to have an RPG system, but was not included due to developer Tom Maneiro lacking the programming skills and resources to include it.
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Although CrazyBus is often discussed or reviewed as if it were a real video game sold for money, and included in ROM sets and pirated cartridges with authentic games, it was actually intended as a simple tech demo by a beginning developer posted on a Sega Genesis modding forum in 2004.
subdirectory_arrow_right Antonball Deluxe (Game)
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Attachment Paul's walking sound effect in Antonball Deluxe is sampled from CrazyBus, a homebrew game for the Sega Genesis.
person Rocko & Heffer calendar_month September 4, 2023
Antonball Deluxe - Paul sound effects:
https://www.youtube.com/watch?v=AypVyCNm2eI

Crazy Bus - Title Screen music:
https://www.youtube.com/watch?v=sC0cvwnG0Ik

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