Viewing Single Trivia
▲
1
▼
According to developer Andy Gavin, Naughty Dog wanted Crash to animate similarly to the old Looney Tunes cartoons with squash-and-stretch physics. This was achieved with "vertex animation" which allowed 3-4 points of articulation as opposed the more common and stiffer "skeletal animation" which only used single points.
Comments (0)
You must be logged in to post comments.
Related Games
Crash Bandicoot: The Huge Adventure
Crash Team Rumble
Crash Bandicoot 2: Cortex Strikes Back
Crash Twinsanity
Crash Team Racing
Crash Bash
Crash Team Racing Nitro-Fueled
Crash Bandicoot 4: It's About Time
Crash Bandicoot: Warped
Crash Bandicoot: The Wrath of Cortex
Crash Boom Bang!
Crash Bandicoot Purple: Ripto's Rampage
Crash Bandicoot
Crash Tag Team Racing
Crash Landed
Spyro Orange: The Cortex Conspiracy
Crash Nitro Kart
Crash Bandicoot 2: N-Tranced
Crash Bandicoot
Crash Bandicoot N. Sane Trilogy
Crash Tag Team Racing
Crash Nitro Kart
Crash Bandicoot: On the Run!
Ghostbusters: The Video Game
Ape Escape 2
Gravity Rush
Uncharted 3: Drake's Deception
Spyro the Dragon
Infamous: Second Son
Jumping Flash!
PaRappa the Rapper
Jak 3
Okage: Shadow King
Dark Cloud 2
Jak II
Journey
Spyro 2: Ripto's Rage!
MLB 15: The Show
Um Jammer Lammy Now
Jak and Daxter: The Lost Frontier
Sly 2: Band of Thieves
Ridge Racer
Gran Turismo 5
Final Fantasy Tactics
Ys: Memories of Celceta
Bloodborne
Dark Cloud
Resistance: Fall of Man
SOCOM 3: U.S. Navy SEALs
Spyro 2: Season of Flame