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The game originally featured a cutscene that was removed from the game upon Nintendo's request, as it displayed scenes of graphic torture and mutilation. The scene showed Tediz cutting open a Squirrel Soldier who was pleading for his life, possibly performing a vivisection, as Conker watched in horror.
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This trivia has been marked as "Not Safe for Work".
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It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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The developers wanted to have outtakes of cutscenes play at the end during the credits with scenes like Conker being bad-tempered on set or the characters being out of character, but it was left out due to time constraints. Later the developers regretted leaving it out after seeing the film Toy Story 2 do something similar.
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An ending considered for the game was to have all the characters hugging each other, a juxtaposition to the brutal violence seen throughout the game.
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At the main menu screen, the mounted head of Banjo and the Kazooie umbrella weren't just references to the characters from the Banjo-Kazooie series, but statements made by the developers about their rivalry between the development teams at Rare. The developers would see each other's work and become jealous over the progress that they'd seen.
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The word "Butt" is misspelled as "But" in the last verse of the lyrics displayed during The Great Mighty Poo's boss battle. This was corrected in its Xbox remake, Conker: Live and Reloaded.
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The Great Mighty Poo's death dialogue is a parody of the Wicked Witch of the West's death dialogue from The Wizard Of Oz.
subdirectory_arrow_right Twelve Tales: Conker 64 (Game)
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Development on "Twelve Tales: Conker 64" began around the same time as "Project Dream" (later "Banjo-Kazooie"), however work on the game was put on hold for a long time to focus on improving "Banjo-Kazooie" and other experiments.
subdirectory_arrow_right Conker's Other Bad Fur Day (Game)
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There was a sequel being developed called "Conker's Other Bad Day", however it was canceled.
The plot would've dealt with Conker's bad tenure as King after spending the treasury money on beer, parties and hookers. The game started with his escape, with a ball and chain attached to him, from the Castle's highest tower where he had been faced with the prospect of execution.
The plot would've dealt with Conker's bad tenure as King after spending the treasury money on beer, parties and hookers. The game started with his escape, with a ball and chain attached to him, from the Castle's highest tower where he had been faced with the prospect of execution.
"We actually started on a direct sequel which was going to be called "˜Conker's Other Bad Day"˜ which dealt with Conker's somewhat unsuccessful tenure as King. He spends all the treasury money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castles highest tower." - Chris Seavor
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If you input curse words or insults into the cheat menu, the fire devil will hurl insults back at you.
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On the charcter select screen (the bar), you can see Banjo's severed and stuffed head mounted above the fireplace and if you look in the closet you'll find Kazooie's stuffed head being used as an umbrella handle.
subdirectory_arrow_right Twelve Tales: Conker 64 (Game)
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Conker's Bad Fur Day started out as a sequel to Conker's Pocket Tales called Twelve Tales: Conker 64, but was changed to the more mature Conker's Bad Fur Day due to people calling the game 'cutesy', making Rare overreact.
Around the time of its announcement, Rare had already made two similar games, Banjo-Kazooie and Diddy Kong Racing. They feared criticism for making another innocent platformer starring cute animals. So, in 1999, Rare Ltd. revealed that they were going to redesign the game to appeal to an older audience.
Around the time of its announcement, Rare had already made two similar games, Banjo-Kazooie and Diddy Kong Racing. They feared criticism for making another innocent platformer starring cute animals. So, in 1999, Rare Ltd. revealed that they were going to redesign the game to appeal to an older audience.
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