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In a 1997 interview with Koji Igarashi, found within the NTT-PUB official guidebook, he was asked how he came to hire Ayami Kojima as the game's illustrator? He responded:
"Wanting to do something different from previous Castlevanias, one of our first steps was to imagine an alluring new visual style for the characters. We decided then to search for an illustrator who hadn’t done much work with games, someone who was active in a whole different genre. As a team we went to bookstores and checked out book covers, buying the ones we liked and researching the artists. There were a number of candidates, but we felt that Ayami Kojima’s work had the rich, aesthetic direction we wanted for a new Castlevania."
"Wanting to do something different from previous Castlevanias, one of our first steps was to imagine an alluring new visual style for the characters. We decided then to search for an illustrator who hadn’t done much work with games, someone who was active in a whole different genre. As a team we went to bookstores and checked out book covers, buying the ones we liked and researching the artists. There were a number of candidates, but we felt that Ayami Kojima’s work had the rich, aesthetic direction we wanted for a new Castlevania."
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