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In the NTT-PUB official guidebook, Koji Igarashi stated the team wanted to give players enough enjoyment with the game to match their money's worth by giving them more freedom to roam around to lengthen the playtime, unlike the previous Castlevania games which were shorter. To accomplish this, he inserted RPG elements like experience points and a level up system into the game so players would be more encouraged to challenge themselves against difficult enemies.
"We gave the player a lot of freedom because we wanted to lengthen the playtime for an action game, which is usually short. If people spend 5800 yen (approx $58) on a game, they should get 5800 yen worth of enjoyment from it. Even when a game is very difficult, defeating enemies isn’t very exciting, is it? I thought it would be fun for players to get experience from enemies and level up, so I added RPG elements."
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