Viewing Single Trivia
▲
1
▼
The novelty of Defaulting and Braving came from idea that whenever bosses in Dragon Quest or Final Fantasy got to do two different attacks in the same turn. It had always annoyed director Kensuke Nakahara and the team was discussing something in the battles that would be simple yet provide a chance for deeper strategy, such as the 'charge' command in the Dragon Quest series.
Comments (0)
You must be logged in to post comments.
Related Games
Bravely Default II
Kane & Lynch 2: Dog Days
Kingdom Hearts 358/2 Days
Tactics Ogre: Let Us Cling Together
Final Fantasy IX
Bahamut Lagoon
Final Fantasy XI Online
Chrono Trigger
Mobius Final Fantasy
Final Fantasy X-2
Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage
Gex
Murdered: Soul Suspect
Kingdom Hearts 3D: Dream Drop Distance
Sword of Mana
Saints Row: The Third
Dragon Quest Heroes: Rocket Slime
Deus Ex: Mankind Divided
Call of Duty: Black Ops
Final Fantasy IV
Drakengard
Marvel's Guardians of the Galaxy
Daikatana
Final Fantasy II
Tomb Raider: Legend
Kingdom Hearts: Chain of Memories
Hitman
Skylanders: Giants
Kingdom Hearts
Tactics Ogre: Let Us Cling Together
Stranger of Paradise: Final Fantasy Origin
Final Fantasy XIII-2
Final Fantasy I & II: Dawn of Souls
Star Ocean: Till the End of Time
The 3rd Birthday
Secret of Mana
Final Fantasy XII
ActRaiser
The Quiet Man
Drakengard 3
Final Fantasy VI
Theatrhythm Final Fantasy
Fortune Street
Final Fantasy IV: The After Years
Just Cause 4
Hanjuku Hero 4: 7-nin no Hanjuku Hero
Final Fantasy III
Bushido Blade
Kingdom Hearts Union χ[Cross]
Final Fantasy: Mystic Quest