▲
1
▼

subdirectory_arrow_right Super Smash Bros. Melee (Game)
▲
1
▼
In an animated trailer for Boktai: The Sun Is In Your Hands!, a boy can be heard playing Super Smash Bros. Melee on a Nintendo Gamecube.
▲
1
▼
According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:
"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
Related Games
Boktai 2: Solar Boy Django
Lunar Knights
Teenage Mutant Ninja Turtles
Beatmania IIDX 4th style
Metal Gear
Castlevania: Lament of Innocence
Kid Dracula
Hudson's Adventure Island
Castlevania III: Dracula's Curse
Teenage Mutant Ninja Turtles: Tournament Fighters
Bonk 3: Bonk's Big Adventure
Metal Gear Rising: Revengeance
Asterix (Arcade)
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Metal Gear Solid 3: Snake Eater
Castlevania: Symphony of the Night
Captain Tsubasa: New Kick Off
Road Fighter
Beatmania IIDX 3rd style
Yu-Gi-Oh! 5D's Decade Duels
Dancing Stage Party Edition
Akumajou Dracula X: Gekka no Yasoukyoku
Where in Time is Carmen Sandiego?
Dance Dance Revolution X2
Animaniacs
DDRMax2: Dance Dance Revolution
BeatStream
Track & Field
Dance Dance Revolution 3rdMix
Dance Dance Revolution X
Teenage Mutant Ninja Turtles
Mystic Warriors: Wrath of the Ninjas
Rakugakids
Nuts & Milk
Time Pilot
Metal Gear Solid 3: Subsistence
Tiny Toon Adventures
No More Heroes: Heroes' Paradise
FlatOut 2
Suikoden II
Yu-Gi-Oh! Reshef of Destruction
Biker Mice From Mars
Bonk's Revenge
Bio Miracle Bokutte Upa
Suikoden
Elebits
Sexy Parodius
Silent Hill: The Short Message
Crash Bandicoot 2: N-Tranced
Castlevania: Harmony of Dissonance