▲
1
▼

subdirectory_arrow_right Super Smash Bros. Melee (Game)
▲
1
▼
In an animated trailer for Boktai: The Sun Is In Your Hands!, a boy can be heard playing Super Smash Bros. Melee on a Nintendo Gamecube.
▲
1
▼
According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:
"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
Related Games
Boktai 2: Solar Boy Django
Lunar Knights
Silent Hill: The Short Message
Spyro: Season of Ice
Silent Hill
Silent Hill 4: The Room
Darwin's Paradox!
Mystical Ninja Starring Goemon
Teenage Mutant Ninja Turtles
Bonk 3: Bonk's Big Adventure
Dance Dance Revolution Universe 3
Dance Dance Revolution Konamix
Metal Gear Solid: Snake Eater 3D
Policenauts
NHL Blades of Steel '99
Animaniacs
Track & Field
Kid Dracula
Metal Gear Solid V: The Phantom Pain
Super C
Tornado Outbreak
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Teenage Mutant Ninja Turtles II: The Arcade Game
Silent Hill: Homecoming
Milon's Secret Castle
Silent Hill 2
Quest 64
Teenage Mutant Ninja Turtles: Turtles in Time
Castlevania II: Simon's Quest
Bomberman Hero
Castlevania: Harmony of Dissonance
Suikoden Tierkreis
Binary Land
The Simpsons Arcade Game
Elebits
Frogger: Ancient Shadow
Dance Dance Revolution Mario Mix
Dance Dance Revolution X2
Disney Sports Basketball
Silent Hill: Book of Memories
Metal Gear 2: Solid Snake
Biker Mice From Mars
BeatStream
Goemon's Great Adventure
Silent Hill: The Arcade
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Crash Nitro Kart
Dance Dance Revolution A3
Yu-Gi-Oh! The Duelists of the Roses
Hudson's Adventure Island