Banjo-Pilot
Banjo-Pilot
January 12, 2005
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subdirectory_arrow_right Diddy Kong Pilot (Game)
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Attachment Expresso the Ostrich from Donkey Kong Country appears as a cameo in Banjo-Pilot - this seems to be an accidental leftover from the game's cancelled iteration as Diddy Kong Pilot, as Nintendo is not mentioned whatsoever in the copyright info for Banjo-Pilot beyond simply licensing the game for its platforms.
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Attachment The game was originally going to run on the voxel engine, however when problems arose when having more than 2 characters on-screen as well as the inclusion of more characters and weapons, the developers decided to use Mode 7 graphics instead.
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A tilt pack was originally to come with the game, however the feature was removed due to problems when trying to view the screen.
subdirectory_arrow_right Diddy Kong Pilot (Game)
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Attachment In an early build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.
subdirectory_arrow_right Diddy Kong Pilot (Game)
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Attachment A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
subdirectory_arrow_right Diddy Kong Pilot (Game)
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Attachment Before Rare was acquired by Microsoft, Banjo-Pilot was being developed as "Diddy Kong Pilot", a sequel to Diddy Kong Racing. After the acquisition, the game was changed to feature Banjo-Kazooie characters instead as Nintendo still owned the rights to Donkey Kong characters.

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