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In an interview with the game's designer Hitoshi Sasaki published in the 1996 Dengeki SFC magazine, he stated that at the start of the game's development, his team wanted to make a strategy RPG game, but that it was not an explicit goal. They had an indescribable idea that seemed interesting to them which ended up working as a strategy RPG game despite not exactly being set on making the game that genre from the get-go.
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