Art of Fighting 2
Art of Fighting 2
March 2, 1994
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Attachment Concept art for Temujin shows early character designs as a Karnov-style character, as well as a cowboy.
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Attachment Ryuhaku Todoh was considered early on as a playable character, but he was scrapped due to unknow reasons.
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During the development of Art of Fighting 2, the early concept behind Eiji Kisaragi was that of a "Short, Mexican Wrestler type character". Additionally, concept art shows that he originally wore a type of mask used by Samurai warriors to hide both their identities and their emotional state as well as to scare the enemy.
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Attachment Early concept art shows that Eiji Kisaragi's stage had a Japanese motif, whereas in the final version his stage is located in an airport.
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Attachment Early concept art shows that Ryo Sakazaki's stage "National Park" more closely resembled an actual national park, while the final version resembles a farm instead.
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Attachment During the development of Art of Fighting 2, the early original design for Jack Turner bore a slight resemblence to Ray Jackson from the movie Bloodsport.
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Attachment Concept art shows that Yuri Sakazaki originally had a trio of friends designed in order to help flesh out her character, which consisted of a part-time model, a student, and a 10 year old girl who views Yuri as a big sister of sorts. None of them appear in the game, with the idea being dropped during development.

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