Animal Crossing
Animal Crossing
December 14, 2001
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In the Japanese version of the game, all sixteen player character designs have black eyes, as was the case in Dōbutsu no Mori. In the international release, however, most of them are altered to give them blue, green, or brown eyes; only two variants for each gender remain unaltered.
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Attachment In addition to the multitude of NES games obtainable as furniture items, the player can also acquire a blank NES. On the surface, it appears to be nonfunctional, and interacting with it simply brings up the text "I want to play my NES, but I don't have any software." However, in 2018, dataminers discovered that using the item actually causes the game to scan the GameCube's memory cards for externally installed NES ROM data. By downloading NES ROMs onto the memory card, it's possible to play them in Animal Crossing via the blank NES, including titles not obtainable in the base game. This indicates that at one point in development, Nintendo planned to distribute additional NES games via memory cards.

The ROM loading function additionally enables one to patch NES ROMs after they are loaded, which can be used to install mods for Animal Crossing itself via the memory card.
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In the Japanese version, Dōbutsu no Mori +, two of the NES games that the player could obtain were Gomoku Narabe and Mahjong. The international release respectively replaces these titles with Soccer and Excitebike.
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Due to a programming oversight, the player can wear down their axe by simply equipping it and repeatedly reading the bulletin board or entering houses. This is because the game uses both a hit counter and durability counter to measure how many times the player can hit objects with the axe before it breaks; hitting a tree updates the hit counter by one point, while hitting a hard object like a wall, sign, or rock increases it by three. When the hit counter reaches or surpasses nine points, the durability counter is updated by one, and when the durability counter reaches eight points, the axe breaks.

When the player presses A with the axe equipped, the game checks to see if they are facing a tree, a solid object, or blank space. Because swinging the axe, reading a sign, and entering a house are all tied to the A button, the game increases the hit counter because it detects a solid object in front of the player, but the durability check is overwritten by the other interaction. Consequently, it is possible to wear down an axe simply by reading the bulletin board or entering a house multiple times and then hitting the tool against an object. Conversely, it is also possible to reset the hit counter and thus prolong the axe's longevity by reading the board or entering a house so many times that the value rolls back over to zero.
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