subdirectory_arrow_right Castlevania: Symphony of the Night (Game)
▲
1
▼
The Sega Saturn version of the game contains hidden files that can only be accessed when loading the game disc on a PC. 15 pieces of character artwork and a text document containing messages from 13 of the Saturn version's developers including graphic artists, members of the sound team, and programmers can be found. The messages contain insights about their duties, goals and struggles in porting the game from the PlayStation to the inferior Saturn, with several members of the staff having just entered the video game industry and joined Konami prior to work starting on the port. Collectively, they had mixed to positive feelings about the final result, with most being happy with their work, while others feeling they had failed to live up to the PlayStation version. Regardless, much of the staff thanked players for playing the game and encouraged them to mail feedback to them at Konami.
Two notable details from these messages include:
•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.
•A scrapped character idea shared by graphic designer Yoshinori Suzuki:
Two notable details from these messages include:
•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.
•A scrapped character idea shared by graphic designer Yoshinori Suzuki:
"There's actually another version of Maria with a full set of graphics different from the one the player meets in the actual game. It ended up going unused. It might've been neat if she had been used, though. Because she was a dark version of Maria, the opposite to the light version of Maria, her attacks and such would have been entirely different. Go ahead and imagine for yourselves what she might have been like. (Perhaps, if she'd appeared in the game, she'd have been called Black Maria?)"
subdirectory_arrow_right Castlevania: The Dracula X Chronicles (Game), Castlevania: Symphony of the Night (Game)
▲
1
▼
There are a large number of unused dialogue pieces in the Symphony of the Night's data, including what may be an unused ending. Many of these sound files are alternate versions of voices that are already used in the game, but extended or slightly different.
A series of clips can be found in the game's sound files, which seem to be an unfinished ending. It seems to suggest that Maria intervenes in the fight between Alucard and Richter, where she becomes possessed or transformed by Shaft. It includes both winning and losing quotes, and ends with Alucard reflecting on the apparent death of both Richter and Maria. While the PlayStation Portable and Saturn versions allows a fight with Maria, it is not under these circumstances. There are no other suggestions towards this ending, but it is assumed to be an alternate ending during the fight with Richter when not using the glasses.
A series of clips can be found in the game's sound files, which seem to be an unfinished ending. It seems to suggest that Maria intervenes in the fight between Alucard and Richter, where she becomes possessed or transformed by Shaft. It includes both winning and losing quotes, and ends with Alucard reflecting on the apparent death of both Richter and Maria. While the PlayStation Portable and Saturn versions allows a fight with Maria, it is not under these circumstances. There are no other suggestions towards this ending, but it is assumed to be an alternate ending during the fight with Richter when not using the glasses.
subdirectory_arrow_right Castlevania: Symphony of the Night (Game)
▲
1
▼
The Saturn version includes a number of extra areas and features unavailable in the PlayStation version. Most infamously being that of the Underground Garden, as the entrance is still visible in the PlayStation version, though inaccessible. The player can glitch the game into allowing access to this area, but it is unfinished and only a glitched out save point is available.
Related Games
Castlevania: Rondo of Blood
Castlevania: Symphony of the Night
Kid Dracula
Castlevania: Harmony of Dissonance
Castlevania: Resurrection
Castlevania
Castlevania Legends
Castlevania: Circle of the Moon
Castlevania: Dracula X
Castlevania III: Dracula's Curse
Castlevania: Aria of Sorrow
Castlevania: The Dracula X Chronicles
Castlevania: Portrait of Ruin
Castlevania: Curse of Darkness
Castlevania: Legacy of Darkness
Castlevania
Castlevania II: Simon's Quest
Castlevania: Order of Ecclesia
Super Castlevania IV
Castlevania: Dawn of Sorrow
Castlevania: Lament of Innocence
Castlevania Judgment
Castlevania: Lords of Shadow
Castlevania: Lords of Shadow 2
Super Smash Bros. Ultimate
Kid Dracula
Castlevania: Lords of Shadow - Mirror of Fate
Bio Miracle Bokutte Upa
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Dance Dance Revolution A
Skullgirls
Back to the Future Part III
Frogger Beyond
Captain Tsubasa: New Kick Off
Suikoden
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005
Silent Hill 3
LovePlus
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid: Portable Ops
Metal Gear Solid: The Twin Snakes
Rakugakids
Keyboardmania 3rdMix
Zone of the Enders: The 2nd Runner
Metal Gear Solid: Peace Walker
The Legend of the Mystical Ninja
Animaniacs
Dance Dance Revolution
Silent Hill: Book of Memories
Goemon's Great Adventure