Franchise: The Legend of Zelda
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Ocarina of Time 3D
Zelda II: The Adventure of Link
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: A Link to the Past & Four Swords
Hyrule Warriors
Ripened Tingle's Balloon Trip of Love
The Legend of Zelda: Majora's Mask
Mario Kart 8
Zelda's Adventure
The Legend of Zelda: Collector's Edition
Nintendo Land
BS Zelda no Densetsu: Inishie no Sekiban
The Legend of Zelda: Tri Force Heroes
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Twilight Princess
The Legend of Zelda: The Minish Cap
The Legend of Zelda: Tears of the Kingdom
SoulCalibur II
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Twilight Princess
BS Zelda no Densetsu
Super Smash Bros. for Wii U
The Legend of Zelda: Mystical Seed of Wisdom
The Legend of Zelda: Four Swords Adventures
Super Smash Bros. Brawl
The Legend of Zelda
Link's Crossbow Training
Zelda: The Wand of Gamelon
Mario Kart 8 Deluxe
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Link's Awakening DX
Nintendo World Championships: NES Edition
NES Remix 2
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Spirit Tracks
Freshly-Picked Tingle's Rosy Rupeeland
The Legend of Zelda: Phantom Hourglass
Hyrule Warriors: Legends
The Legend of Zelda: Majora's Mask 3D
Super Smash Bros. Melee
Hyrule Warriors: Age of Calamity
The Legend of Zelda: A Link Between Worlds
Ultimate NES Remix
The Legend of Zelda: Link's Awakening
Super Smash Bros. Ultimate
Super Smash Bros.
Super Smash Bros. for Nintendo 3DS
Viewing Single Trivia
▲
1
▼
In a 1994 interview with the game's creator Shigeru Miyamoto, featured in the liner notes of "The Legend of Zelda: Sound and Drama" CD, he was asked what themes he was trying to convey through the series as a whole? He responded:
"An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”"
"Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well."
Comments (0)
You must be logged in to post comments.