Franchise: The Legend of Zelda
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Majora's Mask 3D
Mario Kart 8
Hyrule Warriors
The Legend of Zelda: Tears of the Kingdom
Hyrule Warriors: Age of Calamity
Zelda: The Wand of Gamelon
Ripened Tingle's Balloon Trip of Love
The Legend of Zelda: Skyward Sword
Link: The Faces of Evil
Super Smash Bros. for Nintendo 3DS
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: The Minish Cap
The Legend of Zelda: A Link to the Past
Nintendo Land
Super Smash Bros. Melee
The Legend of Zelda: Mystical Seed of Wisdom
BS Zelda no Densetsu: Inishie no Sekiban
The Legend of Zelda: Spirit Tracks
Zelda's Adventure
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
NES Remix
Captain Rainbow
SoulCalibur II
Nintendo World Championships: NES Edition
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Ocarina of Time 3D
NES Remix 2
The Legend of Zelda: Twilight Princess
Freshly-Picked Tingle's Rosy Rupeeland
Link's Crossbow Training
The Legend of Zelda: Majora's Mask
Super Smash Bros.
Mario Kart 8 Deluxe
Zelda II: The Adventure of Link
The Legend of Zelda: A Link to the Past & Four Swords
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Link's Awakening DX
Hyrule Warriors: Legends
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda
BS Zelda no Densetsu
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Collector's Edition
Super Smash Bros. Brawl
subdirectory_arrow_right The Legend of Zelda: Ocarina of Time (Game)
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While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
Video talking about the origin of the autojump:
https://www.youtube.com/watch?v=U8fBeUkaqmM
Iwata Asks interviews:
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1/
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/4/4/
Eiji Aounuma interview:
https://www.theguardian.com/technology/2009/nov/25/eiji-aonuma-legend-zelda-interview
EDGE Issue #336 (Pages 32-35):
https://www.pressreader.com/australia/edge/20190815/page/32
https://nintendoeverything.com/eiji-aonuma-discusses-how-zelda-links-awakening-influenced-ocarina-of-time/
Games which feature auto jumping talked about on Zelda Wiki:
https://zelda.fandom.com/wiki/Autojump
Games which feature auto jumping talked about on Zelda Dungeon:
https://www.zeldadungeon.net/wiki/Auto-Jump
https://www.youtube.com/watch?v=U8fBeUkaqmM
Iwata Asks interviews:
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1/
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/4/4/
Eiji Aounuma interview:
https://www.theguardian.com/technology/2009/nov/25/eiji-aonuma-legend-zelda-interview
EDGE Issue #336 (Pages 32-35):
https://www.pressreader.com/australia/edge/20190815/page/32
https://nintendoeverything.com/eiji-aonuma-discusses-how-zelda-links-awakening-influenced-ocarina-of-time/
Games which feature auto jumping talked about on Zelda Wiki:
https://zelda.fandom.com/wiki/Autojump
Games which feature auto jumping talked about on Zelda Dungeon:
https://www.zeldadungeon.net/wiki/Auto-Jump
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game), The Legend of Zelda: A Link to the Past & Four Swords (Game), The Legend of Zelda: The Wind Waker (Game), The Legend of Zelda: A Link to the Past (Game), The Legend of Zelda: Twilight Princess (Game)
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The Master Sword being a sword that would get pulled out from its pedestal by those chosen appears to be derived from the Arthurian Legend of Excalibur, also known as the "sword in the stone". Similar to how King Arthur was divinely chosen to be able to pull out Excalibur, Link was given the power by the Goddesses to pull out the Master Sword. Because of these similarities, the Master Sword was renamed to "Excalibur" in the French localizations of The Legend of Zelda: A Link to the Past, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Twilight Princess.
The Legend of Zelda: A Link to the Past - "Excalibur retrouvera, préservant la pureté de la lignée des Chevaliers.":
https://www.youtube.com/watch?v=5saXnUkPzMY
The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146
The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483
[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]
Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/
Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY
The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend
The Mabinogion:
http://www.mabinogion.info/index.html
https://www.youtube.com/watch?v=5saXnUkPzMY
The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146
The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483
[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]
Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/
Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY
The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend
The Mabinogion:
http://www.mabinogion.info/index.html
subdirectory_arrow_right Tingle (Collection)
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There are two known concepts for unreleased Tingle games.
Nintendo veteran and Tingle series producer Kensuke Tanabe has claimed that in 2010, a horror game starring Tingle was in development at Vanpool, but was scrapped for "a variety of reasons". This would lead to the development of Dillon's Rolling Western.
Tanabe has stated in a 2018 interview that he had an idea for a game about Tingle turning into a "super-powered being" that he had not yet had the chance to pitch. It is not known if this game was ever seriously pitched to Nintendo or entered development after the interview, however the shuttering of Tingle series developers Vanpool means that it is highly unlikely it'll see the light of day.
Nintendo veteran and Tingle series producer Kensuke Tanabe has claimed that in 2010, a horror game starring Tingle was in development at Vanpool, but was scrapped for "a variety of reasons". This would lead to the development of Dillon's Rolling Western.
Tanabe has stated in a 2018 interview that he had an idea for a game about Tingle turning into a "super-powered being" that he had not yet had the chance to pitch. It is not known if this game was ever seriously pitched to Nintendo or entered development after the interview, however the shuttering of Tingle series developers Vanpool means that it is highly unlikely it'll see the light of day.
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When writing the story and setting of the first two The Legend of Zelda games, Takashi Tezuka was inspired by J. R. R. Tolkien’s "The Lord of the Rings" high fantasy book series.
Club Nintendo April 1996 Issue (Page 72):
https://archive.org/details/ClubNintendo1996German/page/n35/mode/1up
https://archive.org/details/ClubNintendo1996German/page/n35/mode/1up
subdirectory_arrow_right Freshly-Picked Tingle's Rosy Rupeeland (Game), Ripened Tingle's Balloon Trip of Love (Game), Tingle (Collection)
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Tingle's effeminate mannerisms have caused many fans to assume the character is supposed to be gay, and so much so that in 2006, GayGamer named Tingle as gaming's #1 "gayest character". The Legend of Zelda series producer Eiji Aonuma would say to Kotaku in 2015: "He's not gay. He's just an odd person." The Tingle spin-off games very overtly portray Tingle as a heterosexual man, with Ripened Tingle's Balloon Trip of Love being a combination of a dating simulator and point-and-click adventure where every date is female, while in Freshly-Picked Tingle's Rosy Rupeeland, part of Tingle's motivation is that he wants to be with beautiful women.
Eiji Aonuma confirming that Tingle is not gay:
https://kotaku.com/nintendo-explains-where-tingle-came-from-1686538751
List of Ripened Tingle's Balloon Trip of Love characters, including the dates:
https://zeldawiki.wiki/wiki/Characters_in_Ripened_Tingle%27s_Balloon_Trip_of_Love
Tingle being tempted by beautiful women in Freshly-Picked Tingle's Rosy Rupeeland:
https://www.youtube.com/watch?v=QdYPxI-REgI#t=199
https://kotaku.com/nintendo-explains-where-tingle-came-from-1686538751
List of Ripened Tingle's Balloon Trip of Love characters, including the dates:
https://zeldawiki.wiki/wiki/Characters_in_Ripened_Tingle%27s_Balloon_Trip_of_Love
Tingle being tempted by beautiful women in Freshly-Picked Tingle's Rosy Rupeeland:
https://www.youtube.com/watch?v=QdYPxI-REgI#t=199
subdirectory_arrow_right Super Mario 64 (Game)
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According to Shigeru Miyamoto, the design of the Deku Baba enemies in The Legend of Zelda series were a cross between a dog and the giant snapping Clams from Super Mario 64.
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In a 1994 interview with the game's creator Shigeru Miyamoto, featured in the liner notes of "The Legend of Zelda: Sound and Drama" CD, he was asked what themes he was trying to convey through the series as a whole? He responded:
"An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”"
"Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well."
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In the German releases of the franchise the word "Rupee" is translated to "Rubin", the German word for Ruby, which the Rupee's name is based on.
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The name of the Moblin enemies come from the Japanese words "Mori" (Forest) and "Goburin" (Goblin), an obvious nod to the fact that the enemies are Forest Goblins.
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Ocarina of Time, The Wind Waker and Twilight Princess have trailer songs that all use the same orchestrated soundtrack. This music track is an orchestrated piece from the 1982 Conan The Barbarian movie, "Riddle of Steel/Riders of Doom", composed by Basil Poledouris, and it is played during Ocarina of Time's 1998 trailer, Wind Waker's E3 2002 trailer and Twilight Princesses E3 2004 trailer.
subdirectory_arrow_right Tingle (Collection)
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Eiji Aonuma states that the name "Majora" comes from "[Takaya] Imamura, who made the design for Majora's Mask, invented the word by combining characters from the movie title Jumanji and from his name Imamura". In Japan Majora's name is "Mujura".
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The late actor and comedian Robin Williams admitted to being a huge fan of The Legend of Zelda, even naming his daughter after the Hyrulian princess as suggested by his son Zachary. Both Robin and Zelda Williams were later featured in commercials for The Legend of Zelda: Four Swords Adventures and the 3DS remake of The Legend of Zelda: Ocarina of Time.
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The act of hitting an energy ball back and forth has been used in a large number of Zelda games, starting with A Link to the Past. However, it wasn't given the official name of "Dead Man's Volley" until Phantom Hourglass, 15 years after its debut.
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WWE Superstar Cody Rhodes has a Triforce on his wrestling boots, and plays A Link to the Past on an annual basis.
"It's the Tri-Force from The Legend of Zelda," Rhodes confirmed. "You know how some people have a book they re-read every year? Well I re-play The Legend of Zelda: A Link to the Past for Super Nintendo every year. In the game, the Tri-Force symbolized power, wisdom and courage. I thought I could apply those qualities to my life."
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Series creator Shigeru Miyamoto has stated that inspiration for The Legend of Zelda series came from his experiences as a young boy exploring fields, lakes, woods, and caves around Kyoto Japan. Most prominently he mentions a certain small cave he would regularly explore with a lantern.
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The shields of The Legend of Zelda and Zelda 2: The Adventure of Link both had crosses on Link's shield. The cross was removed in A Link to the Past, likely in order to remove any religious references.
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For The Legend of Zelda's 25th anniversary, Nintendo of America wanted to do a compilation release featuring various classic titles from the series, however series creator Shigeru Miyamoto and Nintendo's president Satoru Iwata were against the idea. This was because they already released the Super Mario All-Stars 25th Anniversary Edition a year prior and didn't want to do something similar twice in a row.
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